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Edited by HickoryHamMike: 9/25/2015 10:49:51 PM
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Cyberpunk: An Open World RP

[b]CEDYETICA/CYBERPUNK RP INTRODUCTION: Welcome to Cedyetica, a southern city of Paranorm glowing with faulty holograms and shadowed by tall, menacing skyscrapers. Mechanical Cyber-Police droids scour the rainy city streets in search of cyber-junkies who drain illegal stimulants found inside of the Internet for their pleasure, while life-like "Synth" androids roam in the living civilian crowd, their human minds serving as hidden eyes of the Monarch, the mysterious governing figure of Cedyetica. Roving biker gangs race daringly down busy roads in heavy competition, while you, a "Cyberpunk" man or woman with strange abilities bestowed upon you by mysterious implantations or drugs given to you by a mysterious source, walk and drive among the Cedyetican crowd as if one of them, your dangerous powers concealed under your skin, hidden.[/b] - [b]ROSSKAYA INTRODUCTION: Welcome to Rosskaya, a northern city of heavy product manufacturing in Paranorm that dwells rurally, though their red-haired people are heavily spirited and cultured. Snow flurries and falls over the land, with the residents dressed in furry snow jackets and thick boots to keep themselves warm. Cyber-Police still patrol the streets, though not in as many numbers as other cities, since crime is low here. Here, Cyborgs are seen by locals as holy beings, hailed in the Temples of Kiber, while Psions are seen as abominations of nature, publicly executed in the capital town of Clockmetal. [/b] - [b]TRYNT INTRODUCTION: Welcome to Trynt, an eastern city of Paranorm where immense nature and advanced technology comes together and the fairly wealthy live, dressed in bright and fancy clothing. Inventors and celebrities usually roam here, and nature is abound in the color green. The famous Bunderman River flows through the city like a vessel to the city's life. The culture of Trynt respects the past and preserves it in both the sprawling hallways of the monumental Joppling's Museum and the forests and fields surrounding the city. Though as fun and nice as the top layer of Trynt sounds, darker things, both criminal and governmental, grow underneath, some crimes more brutal than Cedyetica's, and the governmental projects more sinister...[/b] - [b]TETHYX INTRODUCTION: Welcome to Tethyx, a small nation built upon a large tropical island a few hundred miles off the coast of Paranorm. It's small society is abundant in tourism and vacation, which nearly hides the fact that the Overwatch is testing how well men and women with Cyberpunk abilities would fare serving in the Police Force here. This means that Cyberpunks are not automatically considered as criminals here, and they may roam freely with their abilities, as long as they don't use them for trouble. But expect Cyberpunks to be serving as the men of law here instead of Cyber-Police as the Overwatch undergo their "Police-Punk" operation. Aside from all of that, there are many places to go here in Tethyx, both suburban and wild. Architecture similar to Cedyetica's is built along the coastal cities, with tropical deserts and jungles spanning just behind them. And hidden among this land are remnants and ruins of long-gone civilizations which dwelled before the Age of Tech...[/b] [i]Now tell Us, what are these powers you posess?[/i] [b][u]Cyberpunk Classes ((Choose One)):[/u][/b] [b]Hacker:[/b] Equipped with the Power Gauntlet, a glove capable of strange virtual things, you are a normal, living person who may hack information out of any chosen data-using device or computer. Data fuels the Glove, and if it has enough of it, it can also make for a menacing tool in combat, enough data creating a "turbo punch" or a laser that shoots from your palm, higher levels even enabling electrical teleportation for the user. ° [b]Cyborg:[/b] A bio-mechanical entity, half organic person, half machine; a human weapon. Your limbs and body can unhinge to release more appendages, usually bladed and dangerous. Wrists can detach to release sword-like blades while shoulder blades can be opened to release lengthy metal arms built with lethal claws on their ends. Your hands can even be used like grappling devices, shooting from your arms and gripping objects while they are still connected to your body by chords. Additional augmentations to the Cyborg class can be purchased at Cyber-Mercs. ° [b]Psion:[/b] An intimidating character capable of telekinetic abilities, such as "poltergeisting" ((moving stuff around with their minds)) and even blowing organic materials up with their minds. They may also levitate, generate electricity, and even teleport if powerful enough, but must be fueled by KAP-8 pills, a drug dealt by cyber-junkies, if these powers are to be activated. Pill insufficiency will lead to massive headaches, bleeding from facial orifices, nausea, and possibly death. ° [b]Tempest:[/b] A person who has the ability to manipulate time. They can peer into the near future, slow time, and if powerful enough may pause it and even rewind it. To fuel these abilities, a Tempest must collect amounts of untampered time from the universe around them. They may only use these abilities for short moments, for if they do, they will simply cease to exist, trapped in a timeless realm. ((Idea by Desert/Kai)) ° [b]Scanner:[/b] A regular person who is equipped with the Aedificator, a strange helmet which may scan any solid material and print it in any shape or form through their Tac-Pad, depending on how much Programmatter their Aedificator has inside of it. They may also scan materials to show intensive amounts of information about them. ° [b]Golem:[/b] A biological wonder amongst science, Golems are humans who have a certain gene inside of them that can meld with other forms of DNA or materials to alter their physical, sensual, and/or mental abilities. They must go to a Bio-Lab with a sample of an organism or solid material for scientists to put into their Genome ((Golems begin with one, but can buy up to two more from Bio-Labs)), and if they decide to put in another human's DNA, they will have the biological identity of that human; if they put in an animal's, they will have the abilities of that animal; if they put in a solid substance, their skin will be made out of a flexible version of that substance, still retaining the durability of it. Genode samples can be switched by Bio-Lab scientists at your order, but at the cost of Credits. If for example a Golem had two Genomes and put in an animal sample into one and a solid substance into another, they would have the abilities of the animal while at the same time having the solid substance as their skin. [i]What feats do you possess alongside your powers?[/i] [b][u]Cyberpunk Feats ((Choose One)): [/u][/b] [b]Sharpshooter[/b]: A Punk who has a profession with firearms. Higher accuracy and control with firearms is bestowed upon this character. ° [b]Swordsman[/b]: A Punk who is a master with melee weapons, such as swords, knives, etc. Advanced blocking, countering, and other maneuvers with melee weapons is bestowed upon this character. ° [b]Brawler[/b]: A Punk who makes an exceptional performance in hand-to-hand combat. Advanced punching and kicking techniques, as well as disarming and incapacitating, are bestowed upon this character. ° [b]Acrobat[/b]: A Punk who excels in agility and the art of parkour. Wall-running, quick scaling of vertical surfaces, longer jumping distance, high sprinting speed and advanced evasion skills are bestowed upon this character. ° [b]Driver[/b]: A Punk who has lived most of their life on the road and in the garage. Sharp maneuvering, such as drifting and turning, in wheeled vehicles, as well as the ability to repair vehicles by themselves and not the help of a Motorheads mechanic, are bestowed upon this character. ° [b]Talker[/b]: A Punk with a sharp tongue and a knack for toying with the emotions of others. The ability to barter dealers for lower prices on their products and to cleverly soak information from someone with a little conversation is bestowed upon this character. ((To create your Cyberpunk character, go here: https://www.bungie.net/en/Forum/Post/137891547/0/0/1 )) [b][u]Map:[/u][/b] [spoiler] https://www.bungie.net/en/Forum/Post/142680269 [/spoiler] [b][u]Businesses ((run by me and admins)):[/u][/b] [spoiler]https://www.bungie.net/en/Forum/Post/153355657/0/0/1[/spoiler] [u][b]Bounty Page:[/b] [/u] [spoiler]https://www.bungie.net/en/Forum/Post/156463825/0/0/1[/spoiler] [b][u]ALMANAC:[/u][/b] [spoiler] https://www.bungie.net/en/Forum/Post/142161279 [/spoiler] [b][i][u]NOTICES:[/u][/i][/b] -All residents of Cedyetica are equipped with a Tac-Pad, a tablet attached to the underside of their forearm which informs them on their money, life status, and communications. It operates like a large iPod. -Every Cyberpunk starts with 1,000 Credits, currency, and will pay Businesses by using their Tac-Pad to find the seller's payment network and pay Credits over that network. -No Cyberpunk begins with a firearm. You must purchase your own gun from a Gunz For Funz! -If you scan the city from a tall building, you can see every Business available in the area, enabling you to automatically enter any of them. - Join The Cyberpunk Roleplayers group to give me ideas on the next updates, lore, and everything else Cyberpunk! Also, you can get a free code into the Black Market and surf the list of gear others sell that are quite tactically advanced and exotic! - All Classes who are caught not using their "fuel" ((in a Psion's case, KAP-8)) will be suspended from their character. - When the time comes, a Cyberpunk RPer will be able to acquire two Feats if they are frequently playing and devoted to the RP.

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  • Edited by Astrodicle: 7/24/2015 5:41:25 AM
    [b]at Nouisaeculi war room....[/b] "Whats our next move against the Overwatch?" "Wait for lab analysis of the weapon Andrew found and then take down the company supplying them." "Financially or physically; physically being killing the leaders." "Hopefully financially, but we might have to resort to violence." "Great."

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  • [spoiler]hey Mike [/spoiler]

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    • *Etana scans the city from a tall building*

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      • [b]CARAVAN DOWN 3RD REFRESH RP:[/b] [b][i]The droid has cut off Kai's hand, and seems to have anti-kinetic armor built into it. Andrew, thinking he knows what he's doing, decides to throw a teleporter-pad rigged to explode at the droid's face. With a quick swing of one arm, the droid slashes the bomb in half with a sword, triggering it to explode right in front of it. In a flash of white light and blue embers, the teleporter makes a relatively large explosion. But as the light and smoke clears, the droid, that insufferable droid, is undeterred by the explosion. Aside from a few scratches upon its plating, nothing is out of place on it. After a few quick glances at the Hunters, the droid leaps back into the trees in silence. It retreats, unharmed. But why? [/i][/b]

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        • [b]I arrive at the observatory. I walk in and grab a slug cannon. (Hang from my hip like a gatling gun, but only have one barrel and need to be loaded each time. I grab my suited out jeep and ride back to the site of the droid.[/b]

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        • Edited by Oxie: 7/23/2015 3:28:37 PM
          [b]goes to a Regular Back Alley Clinic[/b]

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          • [b]Katt waits for someone in an alley in downtown [/b]

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            • Edited by kraftian: 7/23/2015 3:39:03 PM
              *Kain steps into the streets with his hood up although his blue hair still sticks out a bit. He shudders then tries to follow the crowd and blend in* [spoiler]btw this isn't my drawing and he also doesn't have a helmet on, instead he has a hood[/spoiler]

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            • Edited by Edible Tree: 7/23/2015 6:04:31 PM
              [i] [/i]

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              • [spoiler]Hickory, if you're reading this, it means the Caravan Down post is to long, and I was asleep for half of it. Could you make a new post, and sum up everything? [/spoiler]

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                • [b]CARAVAN DOWN RP 2ND REFRESH:[/b] [b][i]As the Hunters investigate the scene of the pillaged caravan, a figure has suddenly dropped down from one of the looming oak trees overhead and onto the side of the toppled bus. It has a mechanical, rabbit eared head with two bulbous ocular sensors on its otherwise blank metal face. Its curvy, female body, too, is made up of metal and synthetic tendons, its heels raised by springy pegs. It wields two energy swords of some kind in each elegantly structured hand, and an SMG is strapped to its hip. It is a droid, but one unlike any you've seen before. It looks down upon the Hunters, scanning them. "That's definitely no Police bot!" Ricardo says over comms. [/i][/b]

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                  • He just about bursts into the Gunz shop, once again he couldn't be bothered to tell Rom to stay put and he follows him inside. With his longboard under one arm and a breakfast burrito in the other, he goes up to the desk. He finishes chewing his bite and swallows before he says "Let me see it" with excitement pretty much oozing from him. "My weapon" he adds. If his smile was any wider his face would probably break.

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                    • *[ ] enters the Gunz for Funz shop that was robbed earlier and walks to the counter* "Excuse me, but I have the money that was stolen earlier."

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                      • Edited by HickoryHamMike: 7/23/2015 4:50:16 AM
                        [b]CARAVAN DOWN RP:[/b] [b][i]After a lengthy flight, you finally reach the destination, Ricardo opening the hull doors. Heavy rain falls outside, so prepare to get your boots muddy. As you examine the scene of the crime, which takes place within a natural dirt road going through the wilderness' forest, as you exit the ship, you see: -A large bus toppled onto its side, a gaping hole burned through the side facing upwards. Corpses of Rabbit goons lie half crushed underneath the vehicle. -Two smaller jeeps caved into themselves, the crumpled corpses of the drivers inside of them. Behind you, Ricardo says farewell to the Hunters as he beckons the ship to go up and out. You are left alone with your team in this new, forested place, under the rain and among the grizzly remains of a barbaric attack. [/i][/b] ((Don't mind Rustic Burn not being here, I'll drop him in when he's not AFK))

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                        • Edited by DesertX963: 7/23/2015 5:18:13 AM
                          Ignore this.

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                        • Edited by Edible Tree: 7/23/2015 5:30:03 AM
                          Ignore this

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                          • *a strange figure walks into the city*

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                            • [b]Caravan Down Entrance RP:[/b] [b][i]Along the beach near the lighthouse in front of Gold Base, a Jack Rabbit airship hovers into a slow descent onto the moist sand. The hull doors slide open to reveal Ricardo standing there with an M-29 Carbine in his arms, his tuxedo flapping and billowing in the exhaust-winds of the ship's jets. "You Punks ready for some CSI?" he calls out over the engines. [/i][/b]

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                              • [b]This figure walks into gunz for funz [/b]

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                                • [b]Sasüune accepts Caravan Bounty and moves to the location[/b]

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                                  • Edited by Realistic Burn: 7/22/2015 6:11:39 AM
                                    God dammit, looks like I missed another bounty. ;_; damn work Edit: Gonna continue with my character in a sec Dominion leaped across the rooftops, breathing heavily. He just killed one of the synths who worked for the Monarch. He pretty much had a bullseye on his head now, not something he was proud of, or happy about. He had to disappear, fast, if one could even do so in the case of the Monarch. > Will add more, must sleep rn tho

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                                    • Edited by Edible Tree: 7/23/2015 5:30:17 AM
                                      Ignore this

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                                      • Edited by Astrodicle: 7/23/2015 3:31:17 AM
                                        [b]andrew accepts Caravan Down bounty in his tac-pad, and moves to meet the others at the ship[/b]

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                                      • ((Over Tac-Pad)) Cayde, you in for another bounty? You and Sigma are a big help. ((Also over Tac Pad)) Hey Allen, you feeling good after that bastard shot you? If you are, are you up for a bounty?

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                                        • [b]I sign up for Caravan down [/b]

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                                          • Sign me up for Caravan down

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