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Edited by HickoryHamMike: 9/25/2015 10:49:51 PM
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Cyberpunk: An Open World RP

[b]CEDYETICA/CYBERPUNK RP INTRODUCTION: Welcome to Cedyetica, a southern city of Paranorm glowing with faulty holograms and shadowed by tall, menacing skyscrapers. Mechanical Cyber-Police droids scour the rainy city streets in search of cyber-junkies who drain illegal stimulants found inside of the Internet for their pleasure, while life-like "Synth" androids roam in the living civilian crowd, their human minds serving as hidden eyes of the Monarch, the mysterious governing figure of Cedyetica. Roving biker gangs race daringly down busy roads in heavy competition, while you, a "Cyberpunk" man or woman with strange abilities bestowed upon you by mysterious implantations or drugs given to you by a mysterious source, walk and drive among the Cedyetican crowd as if one of them, your dangerous powers concealed under your skin, hidden.[/b] - [b]ROSSKAYA INTRODUCTION: Welcome to Rosskaya, a northern city of heavy product manufacturing in Paranorm that dwells rurally, though their red-haired people are heavily spirited and cultured. Snow flurries and falls over the land, with the residents dressed in furry snow jackets and thick boots to keep themselves warm. Cyber-Police still patrol the streets, though not in as many numbers as other cities, since crime is low here. Here, Cyborgs are seen by locals as holy beings, hailed in the Temples of Kiber, while Psions are seen as abominations of nature, publicly executed in the capital town of Clockmetal. [/b] - [b]TRYNT INTRODUCTION: Welcome to Trynt, an eastern city of Paranorm where immense nature and advanced technology comes together and the fairly wealthy live, dressed in bright and fancy clothing. Inventors and celebrities usually roam here, and nature is abound in the color green. The famous Bunderman River flows through the city like a vessel to the city's life. The culture of Trynt respects the past and preserves it in both the sprawling hallways of the monumental Joppling's Museum and the forests and fields surrounding the city. Though as fun and nice as the top layer of Trynt sounds, darker things, both criminal and governmental, grow underneath, some crimes more brutal than Cedyetica's, and the governmental projects more sinister...[/b] - [b]TETHYX INTRODUCTION: Welcome to Tethyx, a small nation built upon a large tropical island a few hundred miles off the coast of Paranorm. It's small society is abundant in tourism and vacation, which nearly hides the fact that the Overwatch is testing how well men and women with Cyberpunk abilities would fare serving in the Police Force here. This means that Cyberpunks are not automatically considered as criminals here, and they may roam freely with their abilities, as long as they don't use them for trouble. But expect Cyberpunks to be serving as the men of law here instead of Cyber-Police as the Overwatch undergo their "Police-Punk" operation. Aside from all of that, there are many places to go here in Tethyx, both suburban and wild. Architecture similar to Cedyetica's is built along the coastal cities, with tropical deserts and jungles spanning just behind them. And hidden among this land are remnants and ruins of long-gone civilizations which dwelled before the Age of Tech...[/b] [i]Now tell Us, what are these powers you posess?[/i] [b][u]Cyberpunk Classes ((Choose One)):[/u][/b] [b]Hacker:[/b] Equipped with the Power Gauntlet, a glove capable of strange virtual things, you are a normal, living person who may hack information out of any chosen data-using device or computer. Data fuels the Glove, and if it has enough of it, it can also make for a menacing tool in combat, enough data creating a "turbo punch" or a laser that shoots from your palm, higher levels even enabling electrical teleportation for the user. ° [b]Cyborg:[/b] A bio-mechanical entity, half organic person, half machine; a human weapon. Your limbs and body can unhinge to release more appendages, usually bladed and dangerous. Wrists can detach to release sword-like blades while shoulder blades can be opened to release lengthy metal arms built with lethal claws on their ends. Your hands can even be used like grappling devices, shooting from your arms and gripping objects while they are still connected to your body by chords. Additional augmentations to the Cyborg class can be purchased at Cyber-Mercs. ° [b]Psion:[/b] An intimidating character capable of telekinetic abilities, such as "poltergeisting" ((moving stuff around with their minds)) and even blowing organic materials up with their minds. They may also levitate, generate electricity, and even teleport if powerful enough, but must be fueled by KAP-8 pills, a drug dealt by cyber-junkies, if these powers are to be activated. Pill insufficiency will lead to massive headaches, bleeding from facial orifices, nausea, and possibly death. ° [b]Tempest:[/b] A person who has the ability to manipulate time. They can peer into the near future, slow time, and if powerful enough may pause it and even rewind it. To fuel these abilities, a Tempest must collect amounts of untampered time from the universe around them. They may only use these abilities for short moments, for if they do, they will simply cease to exist, trapped in a timeless realm. ((Idea by Desert/Kai)) ° [b]Scanner:[/b] A regular person who is equipped with the Aedificator, a strange helmet which may scan any solid material and print it in any shape or form through their Tac-Pad, depending on how much Programmatter their Aedificator has inside of it. They may also scan materials to show intensive amounts of information about them. ° [b]Golem:[/b] A biological wonder amongst science, Golems are humans who have a certain gene inside of them that can meld with other forms of DNA or materials to alter their physical, sensual, and/or mental abilities. They must go to a Bio-Lab with a sample of an organism or solid material for scientists to put into their Genome ((Golems begin with one, but can buy up to two more from Bio-Labs)), and if they decide to put in another human's DNA, they will have the biological identity of that human; if they put in an animal's, they will have the abilities of that animal; if they put in a solid substance, their skin will be made out of a flexible version of that substance, still retaining the durability of it. Genode samples can be switched by Bio-Lab scientists at your order, but at the cost of Credits. If for example a Golem had two Genomes and put in an animal sample into one and a solid substance into another, they would have the abilities of the animal while at the same time having the solid substance as their skin. [i]What feats do you possess alongside your powers?[/i] [b][u]Cyberpunk Feats ((Choose One)): [/u][/b] [b]Sharpshooter[/b]: A Punk who has a profession with firearms. Higher accuracy and control with firearms is bestowed upon this character. ° [b]Swordsman[/b]: A Punk who is a master with melee weapons, such as swords, knives, etc. Advanced blocking, countering, and other maneuvers with melee weapons is bestowed upon this character. ° [b]Brawler[/b]: A Punk who makes an exceptional performance in hand-to-hand combat. Advanced punching and kicking techniques, as well as disarming and incapacitating, are bestowed upon this character. ° [b]Acrobat[/b]: A Punk who excels in agility and the art of parkour. Wall-running, quick scaling of vertical surfaces, longer jumping distance, high sprinting speed and advanced evasion skills are bestowed upon this character. ° [b]Driver[/b]: A Punk who has lived most of their life on the road and in the garage. Sharp maneuvering, such as drifting and turning, in wheeled vehicles, as well as the ability to repair vehicles by themselves and not the help of a Motorheads mechanic, are bestowed upon this character. ° [b]Talker[/b]: A Punk with a sharp tongue and a knack for toying with the emotions of others. The ability to barter dealers for lower prices on their products and to cleverly soak information from someone with a little conversation is bestowed upon this character. ((To create your Cyberpunk character, go here: https://www.bungie.net/en/Forum/Post/137891547/0/0/1 )) [b][u]Map:[/u][/b] [spoiler] https://www.bungie.net/en/Forum/Post/142680269 [/spoiler] [b][u]Businesses ((run by me and admins)):[/u][/b] [spoiler]https://www.bungie.net/en/Forum/Post/153355657/0/0/1[/spoiler] [u][b]Bounty Page:[/b] [/u] [spoiler]https://www.bungie.net/en/Forum/Post/156463825/0/0/1[/spoiler] [b][u]ALMANAC:[/u][/b] [spoiler] https://www.bungie.net/en/Forum/Post/142161279 [/spoiler] [b][i][u]NOTICES:[/u][/i][/b] -All residents of Cedyetica are equipped with a Tac-Pad, a tablet attached to the underside of their forearm which informs them on their money, life status, and communications. It operates like a large iPod. -Every Cyberpunk starts with 1,000 Credits, currency, and will pay Businesses by using their Tac-Pad to find the seller's payment network and pay Credits over that network. -No Cyberpunk begins with a firearm. You must purchase your own gun from a Gunz For Funz! -If you scan the city from a tall building, you can see every Business available in the area, enabling you to automatically enter any of them. - Join The Cyberpunk Roleplayers group to give me ideas on the next updates, lore, and everything else Cyberpunk! Also, you can get a free code into the Black Market and surf the list of gear others sell that are quite tactically advanced and exotic! - All Classes who are caught not using their "fuel" ((in a Psion's case, KAP-8)) will be suspended from their character. - When the time comes, a Cyberpunk RPer will be able to acquire two Feats if they are frequently playing and devoted to the RP.

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  • [b]This is the post for all Hunters battling the Synth on Anti-Synthesizer.[/b]

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    • Edited by Juhoveli: 7/18/2015 4:52:06 PM
      [u]Neo-Centra[/u] [b]Angel is looking for a house[/b]

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      • Edited by Juhoveli: 7/18/2015 5:55:31 PM
        [b]Angel and Kyle are looking for data[/b] "Have you been here long?"

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        • [b]Shift uses his Tac-Pad to purchase a x100 KAP case from the BM.[/b]

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          • Edited by Astrodicle: 7/18/2015 5:43:06 PM
            [b]at Knights-of-Nouisaeculi lab, a team of scientists in lab coats huddle around two enormous circular pads on the ground. Computers line the enormous room and monitors fill the open space above the scientists. Andrew Silryte walks in and begins to talk with one of scientists on site. [/b] Andrew: What have we found out about it so far? Scientists/Jannet: We know its some sort of... teleporter... we dont know what it runs on, but we DO understand how it works. It also apparently takes a ton of the unknown power to run, furthermore investigation IS needed sir. [b] Jannet walks away, and Andrew quickly studies the teleporter before leaving the room. he enters a lounge with his friends and ''fr-enemies." Aikon sits in one chair in the far back of the room. Lucky and Nerevar are standing against a wall near the entrance. About 4 other Knights fill the room. Everyone is watching the screen. On the television in the lounge, a shaded figure is sitting in a dark room saying something. [/b] TV: As of this moment, the criminals who stole the government cargo are STILL AT LARGE! If you hear anything about the whereabouts of these criminals or the missing cargo report it to authorities IMMEDIATELY! Now back to your regularly scheduled program. [b] the screen switches to a Gunz for Funz commercial. Andrew turns to talk with Nerevar and Lucky. both are wearing Nouisaeculi agent uniforms. Andrew sports his regular sweatshirt and jeans. [/b] Lucky: Well we sure pissed them off. Nerevar: Wasit even worth it? Have the scientists uncovered what the truck was carrying yet? Andrew: High-tech teleportation pads. They currently takes enormous amounts of power to run, but thats because of the size of them. Sadly we dont know what it even runs on. [b] Aikon suddenly intrudes[/b] Aikon: Nope. The only way we'll find out what it runs on is if we pull an enormous raid on the Monarchs information warehouse. Files of data on nearly everything in Cedyetica. Andrew: Great......

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          • The blast had concussed me, and of course I had landed on my dislocated shoulder. The overpowering stench of the sewer let me know I was still alive, other than the pain of course. I pushed myself up with my left arm and looked for my knife. A rather nasty pile of crap had become its home. I picked it up and looked at my tac-pad. The map was letting me know my only option was to move forward. As I limped forward the minor headache started, and no pills, great. The all too familiar report of a gunshot echoed down the sewer, followed by 3 more. I slid behind a pile of trash and what appeared to be a dead synth, footsteps announced the presence of another coming towards me.

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            • [quote][spoiler][u][i][b]2000!!!!!!!!!!!!!!!!!![/b][/i][/u][/spoiler][/quote]

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              • I sign up for the bounty for the information.

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                • Edited by HickoryHamMike: 7/18/2015 2:36:23 PM
                  [b]Cyberpunk: The First Week Anniversary Awards I am glad to announce that this RP thread has been active with roleplayers for an entire week! I never expected Cyberpunk to go this far; it just started as an idea for a cyberpunk-themed RP, but then you guys helped raise it into a small but beautiful popularity! I'd like to thank this small but spirited Cyberpunk community for carrying this thing so far for so long. My thanking gift to all of you will be free Black Market entry codes to every Punk who has played here before today, even if you haven't joined the Group! I am seriously very proud of all of you. And now, I will list all of the Cyberpunk Awards you have earned ((R: Reward)): PLAYER AWARDS: — First Cyberpunk: jt890m/JT ((R: Cannot die.)) First Official Character: SteakHead97 ((R: All Business purchases are free.)) Most Wealthy: OP's Mother/Himself ((R: Increased chance of stealing Credits.)) Most Lucky: m0nster630/Shift ((R: Increased chance of finding ultra rare gear during RPs.)) Most Deadly: Accended Salazar/Brink ((R: Permission to instakill all non-armored or non-special operative NPCs.)) Most Enigmatic: TigertheBaroness/The Figure ((R: Infinite invisibility during night time.)) Best Narration: Vicini/Vic ((R: Permission to narrate for any other RPer's RP.)) Best Backstory: bagelbro123/Andrew ((R: Infinite ammo for the Hellbringer.)) Most Crazy: MrMiner12345/Brady ((R: x2 of every grenade in the game.)) Best Duo: Sauron145/Stephenson and Comrade Ite/Ite ((R to Ite: 40 .357 Slugs for the T-29.)) Most Competitive Duo: m0nster630/Shift and The Phantom/Phantym Best Bounty Hunter: The Phantom/Phantym ((R: The choice of which BM item you get after a Bounty.)) Coolest RPer: Sauron145/Stephenson ((R: That collapsible SMG you've been wanting.)) Funniest Cyberpunk: Chaos Theory/Zhackie ((R: The ability to make any NPC fall into a laughing fit with your neat humor.)) Honorable Mentions: HappyChappy7/Clink Overlord_Kualsi/Drake Cooltoadman/Kyle DesertX963/Kyler MonkeyShark32/Alexander Pyre/Angel MR WAFFZ/Ornstein WilliestHarbor66/Sky A Fox/Orion imfundude4/Darsin Jack The Ripper/Jack Blackjack/Himself [/b]

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                  • Edited by Juhoveli: 7/18/2015 5:33:02 PM
                    [spoiler]Nothing here[/spoiler]

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                  • Edited by Juhoveli: 7/18/2015 5:06:34 PM
                    [b]I view the bounties with my Tac-Pad and accept the Data-Whore mission[/b]

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                    • #Inb42Kreply

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                      • Edited by m0nster630: 7/18/2015 4:47:24 PM
                        [spoiler]2k replies![/spoiler]

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                      • 1999!

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                      • 1998

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                      • 1997

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                      • 1996

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                      • 1995

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                      • 1994

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                      • 1993

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                      • 1992

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                      • 1991

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                      • 1990

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                      • 1989

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                      • [spoiler]Almost 2k replies![/spoiler]

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                      • Steam punk is better

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