Titan : Sunbreaker
Grenades:
Fusion Grenade
Match Grenade: Grenade explosion sends forward a burning line of fire.
Incendiary Grenade
Jumps:
Lift
Improved Height
Improved Control
Catapult
Special:
Hammer of Sol
High Noon: The higher your health, the more Hammers you can throw and the bigger their impact.
Suncharge: Press R1 to hurl yourself forward, crushing enemies that are close.
Conflagration: Ignite the world, creating Sunspots where your Hammer of Sol impacts.
Sunstrike Melee
Melting Point: Burn away your target’s defenses. Target takes more damage from both you and your allies.
Fulminator: Your Sunstrike melee releases a Solar explosion on hit, igniting enemies within the blast. Kills create a sunspot around you.
Stoke the Forge: Natively reduces the cooldown of your Sunstrike melee. Getting a killing blow with Sunstrike instantly recharges it.
Column 5
Unchanged
Column 6
Fleetfire: Enemies brought down by your fire grant you bonus agility and reload speed for a short time. Stacks up to 3 times.
Tempering: Grenade and Melee abilities cool down faster when Hammer of Sol is fully charged
Wreathed in Flames: Hammer of Sol lasts longer and you gain an overshield while standing near a Sunspot.
Column 7
Unchanged
Column 8
Flameseeker: Your Hammer of Sol will alter its flight path to seek out your enemies.
Cauterize: Enemies brought down by your fire regenerate your health
Wildfire: Enemies brought down by your hammer explode, catching other nearby enemies on fire.
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You know this isn't the final build right?