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originally posted in: Cyberpunk: An Open World RP
Edited by HickoryHamMike: 7/14/2015 3:41:08 AM
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Here is the full guide to the abilities of the Cyberpunk classes, everyone. Hacker: 6 Data ((starting amount)) — -2 Data/Can leak computer information -3 Data/Can disable camera feeds and computers, turbo-punch -5 Data/Can hack and create commands for computers, EMP -6 Data/Palm-laser -10 Data/Digitally teleport through phone lines and power chords Cyborg: — Default/Wrist-sabres, elbow-blade, grapple-hand Augmentations ((must be purchased))/Appendage-claws, shoulder-blaster, dart-fingers, spring-legs, dorsal-boosters, overdrive, callus Psion: 6 KAP-8 ((starting amount)) — -2 Pills/Pulse -3 Pills/Poltergeist small objects, kinetic wall -4 Pills/Poltergeist large objects, levitate -5 Pills/Combust organic objects -6 Pills/Envision, mind control -8 Pills/Lightning -10 Pills/Teleport, disintegrate, invisibility
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