This ^ We will now be required to survive in the boss environment for longer rather than just burning them to the ground in seconds. Having to survive mechanics and ads is a big part of how these fights are designed, so when we burn to the ground in seconds we're skipping the hardest part of the entire fight.
Ex: nuking Skolas when the second set of mines start to avoid dismantling the mines with ads around.
That'll become more difficult to shit like that, which is good.
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