It needs to be nuked, bad. A lvl 2 vandel can come and 3 or 4 hit a level 34 at max armor. And takes that same lvl 2 vandal 2 hits from a maxed 34 to die. Even without lightswitch it's almost impossible to get up close and personal in a raid/strike without hefty damage. I think we should have a slight option to melee effectively. The enemies that are solely melee are a different story, that is fine and can throw a strategic factor. Our melees barely do anything so its not like a team will just spam melees... On that note the melee enemies can only melee so the gun wielding enemies should only be able to shoot their guns (aside from bosses I guess, but the bosses need to be nuked as well those one-hit kills ridiculous) I might be exaggerating on what needs to be done, but something does. With all these range decreases coming, scout rifles and maybe pulse rifles are going to be the only thing used in PVE. Give us a chance in extreme close quarters. Keep in mind that 3 or 4 hits go by fast when 4+ enemies are hitting you at the exact same time.
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its so stupid how their lvling system works a proper lvling system would stop you from taking tons of damage from a lvl 2 enemy hell you should only take one damage or none from enemies that are 10 lvls lower than you but no bunglevision screwed up