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#feedback

Edited by The 7th fall: 7/19/2015 7:24:44 PM
17

What really needs nerfing: "The Darkness" horde of bullet sponges

Now before you read I'm basically saying why each weapon is used, and what really should be addressed at each end. This is a rundown of why these guns are used so much in PvE(Ghjallarhorn, Ice Breaker, Black Hammer), and to bring light on the real problem. Bungie, do you honestly pay attention to your player base apart from the PvP sector? Do you really know why we overuse Gjallarhorn, Ice Breaker or Black Hammer in PvE? We do this because your horde of "The Darkness" is so overtly buffed on armor and health, and can quite easily put a hurtin' on us no problem while we have to waste clip after clip of ammunition just to down a few AI opponents! Just to start with the big Boss Killer: Ghjallarhorn. It is the ultimate bane of the bullet sponges in Destiny, those that have one very rarely won't use it, and for good reason. LFG sites is a pain to go through for those that don't have one because it really does make your Darkness horde much easier to deal with. I can understand the nerf, but do you think it'll help people without Ghjallarhorn to get into more higher tiered events, or will it do the opposite and be in even more demand to maximize DPS? That is very debatable, and I honestly don't know how that'd go. Now it definitely isn't needed to solve all the problems in PvE, but it certainly does make it heaps easier to deal with Bungie's bullet sponge buffed Darkness horde. Onto the next: Ice Breaker. It is the ideal sniper for staying at a distance to pick off the more threatening bullet sponged enemies. It can regenerate 1 round per 5 seconds, cause heaps of damage, flinching your enemies quite often(provided they don't have Angry on) making it a true exotic sniper. Again I can understand the nerf from 5-8 seconds of a wait for a round to regenerate, though again this nerf wouldn't be needed if Bungie really looked into why we use it: to stay away from the sponges that can kill us without much issue since they're rarely alone! Now for the lesser legendary variant of the other killers: Black Hammer. White Nail respawns your clip without taking from your reserve PROVIDED you land 3 rapid critical hits, this makes dealing with bosses such as Phogoth, Hive Knight sub bosses, Ogres, Archons, etc. easier to deal with *cough* screw you Taniks *cough*. This I can certainly understand needs nerfing because it was rather pointless to have a lot of spare rounds just sitting in the reserve. Though again this wouldn't need a nerf if Bungie took a look at the real problem: Their bullet sponges for enemies! The real problem here is the sponges. If Bungie took the time to look into their health numbers at certain levels when above, equal or slightly below our Guardian's light level, and then adjust the way they're leveled and stacked on armor and health, PvE players wouldn't be demanding or overusing these weapons that are up for nerfing by Sept. 15th. I'd rather see Bungie take their time to adjust how much armor and health these bullet sponges get rather than do the lazy way nerfing. Artificially increasing the difficulty by nerfing equipment that's supposed to be overpowered is not the way to go Bungie! I did love this game, hell I was close to buying The Taken King. Though at this rate, I'd rather see Bungie take their time by looking and adjusting the real problem here: the leveling system at which how much armor and health enemies get, and adust the TTK(Time To Kill) on higher tiered PvE enemies whe using certain guns and gun types. P.S. - Perhaps if Bungie also made the elements we have right now useful then that'd help against these foes. Like make void have a chance to suppress PvE enemy abilities and lower their agility to prevent them from dodging or jumping. Arc could have a chance to delay shield regeneration, screw with enemy electronics in order to use their guns, tracks us and aim at us. And solar could deal extra damage to enemy health and armor.

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  • I have to give some love to this thread because it makes some very good points. Sure Omnigul is cake with solar burn, but outside that the Gallarhorn isn't game breaking unless delivered on mass 42 times. Omnigul is a tank! Yellow health Ogres are tanks. Yellow health Witches are tanks. Yellow heath Captains are tanks. The only reason we players can blow through them is because of the level gap. Which I think says more to the level of challenge being offered rather than through the guns being supplied. Make the Daily have 2 levels of difficulty, offer a 34-35 level strike playlist,,, hell, even offer a 34 level Nightfall; offer more rewards and see the level of play come through in PVE that you see come through in Trails for PVP.

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