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7/20/2015 6:24:56 PM
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The simple reasoning behind this is to make strike and raid bosses a "challenge" and not have the boss fights basically become a fireteam flinch locking them until they're defeated. To me and actual players that enjoy this game i agreee with it 100% because it makes the fights last longer and more interesting. You guys cry and whine about it as if its useless, when you can basically move a few feet from your position in the game to pick up special ammo from a dead enemy. It's honestly pretty sad how you guys can't see the reasoning behind it and need other people to tell you.
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  • Edited by S1lant Star: 7/20/2015 7:30:14 PM
    If Bungie wants players to stop sitting back and sniping, make boards that stop them from doing that. It's pretty much their job to design the game, why keep designing things the wrong way and then take it out on the customers? I totally accept they want people to get in the fray, mix it up and engage in more close quarters combat. I'd welcome it, but it's on them to design boards where that's the best option or possibly the only option.

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  • Well sometimes ideas seem much better on paper than it actually does when it is made or accomplished. This perk was a great idea in the beginning of its release but once you have a fireteam of black hammers with a solar burn for nightfall the once useful perk becomes the gateway of taking out the boss in quick succession with ease. Now to me i don't think a boss fight is my fireteam and I being in the usual spot with a bubble of weapons of light shooting at the enemy for 3 minutes until he is defeated. Though it is bungie's fault for making poor strike boss mechanics, so I can't really stand up for those mistakes. I just hope that this change will spice up the strike bosses for TTK. Thanks for sharing your interest in this topic

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  • I understand your line of thinking. If this is their reason, why did they nerf Valus? We have evidence that completion rates are lower for longer encounters, this nerf seems counterintuitive.

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  • Edited by Phlogisticated: 7/20/2015 8:37:05 PM
    Because if you take this thinking to its pathological conclusion, it indicates that they should replace every activity with a button that gives you an item of your choice.

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  • I do believe that valus did have a lot more health than most of the other strike bosses. He was one of the main reasons that us players used the word bullet sponges to describe the strike bosses. And because of that and his excessive shooting of multiple tracking rockets/machine gun most players wouldn't even bother with completing that strike because it was more difficult to continously land headshots on him. and even if you did land headshots continuously it would feel as if it didnt affect him with a little decrease in his health bare. As I said before to another individual that replied to my post it isn't our fault that they developed a poor boss system with their strikes. Let's hope that the new strikes that will be introduced in TTK will bring new life of challenge and strategy into game that has brought many players to experience and enjoy for almost the past year. Thanks for your input into this discussion

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  • so you guys are telling me the 500th time ive killed sepkis or nexus on dragon strikes or nightfall or weekly is less challenging w/o white nail? nice logic there.

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  • every low game activity should not be a challenge and every end game activity has 100s of enemies to throw you off your aim, or have very small persiesion points

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  • Actually, one of Destiny's things is that beyond a point, stuff stops getting easier. There's a minimum level of challenge that it presents, no matter what your level or gear. This is on purpose, so you can play alongside your friends even if they're not at the very exact same stage in the game as you are. Contrast Borderlands.

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  • I agree with you! BH should not have unlimited ammo and bosses should actually be a challenge. What these so called "players" don't seem to realize is that Bungie wants to them to stop camping and pick up ammo or even use another weapon. I'm glad BH got nerfed.

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  • Thank you for agreeing with me. I'm glad that there are others that actually enjoy a challenge from an end game activity. I do not find it that much enjoyable anymore that every week for nightfall we go to the same old spot every strike to snipe the boss out and defeat them in 3 or 4 minutes depending on the burn it might even be quicker than that.

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  • Then maybe they should make bosses with interesting mechanics instead of the same stupid stationary bosses with millions of adds. This nerf will only increase the time it takes to kill a boss. It wont make the fights any interesting or challenging in anyway. Take Skolas for example, Blackhammer or not players still have to deal with the same number of adds, essence and mines. Having more DPS doesn't make that encounter any easier, you still have to deal with all the mechanics. Less DPS on Skolas just means more time spent. That's what well developed boss fight should be.

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  • You just took the words out of my mouth. Last weekend, I've been using Shadow of Veils and it is pretty damn good, minus shank burn (it can take down nightfall shanks in 3 hits without arc or specialist separately or combined). I loved taking my time with shots and not having to worry about the time limit for white nail and precision shots. Damage wise, Shadow is in between IB and BH. Plus having the perk to refill your mag when a super is cast is pretty good in both pve and pvp.

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