Well sometimes ideas seem much better on paper than it actually does when it is made or accomplished. This perk was a great idea in the beginning of its release but once you have a fireteam of black hammers with a solar burn for nightfall the once useful perk becomes the gateway of taking out the boss in quick succession with ease. Now to me i don't think a boss fight is my fireteam and I being in the usual spot with a bubble of weapons of light shooting at the enemy for 3 minutes until he is defeated. Though it is bungie's fault for making poor strike boss mechanics, so I can't really stand up for those mistakes. I just hope that this change will spice up the strike bosses for TTK. Thanks for sharing your interest in this topic
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