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7/21/2015 12:48:22 AM
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I seldom play PVP, but I have noticed the blink users, particularly those with shotguns. Now I don't use it much, seeing I can get more distance/control with the glides (not a hunter user). I do not see a major need for a huge rework though. What I have seen that may be looked into include, but are not limited to: > spinning view mid Blink. Allows the user to be facing the target even if they are vaulted over. > when mixed with lag, it almost guaranteed a kill. > sometimes no air is gained before initiating Blink. This allows the user to "quick dash" across the floor. > the double Blink. Nuff said. I think the most Blink needs is possibly a cool down between [i]each[/i] Blink jump, not after two. This would knock out the double and a portion of the other issues. Also, the direction facing is the forced direction you land with. No more of this panning the camera mid Blink. Other than that, I can't see much they should do to it. But, knowing how much Bungie loves their orange and yellow guns, it's gonna be bad whatever they do...
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  • Fine. But then I have to have a cool down in PVE too? Why can't you just learn to counter it? I barely run into players using blink anyway, wtf is the big deal? Everyone's going to get killed by something in PVP. Don't see me whining about: Titans panic button or shoulder charge or lightning grenade or Warlock melee range or Warlock with melee and shield or when I get blinked..

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  • I'm not complaining either. I'm simply giving my opinion on the parts/mechanics that could potentially be affected and why. Don't jump to conclusions on someone's post and immediately blame them for whining.

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  • You wrote an essay on blink jump and it sure in hell didn't come to the conclusion that it was awesome. So what would you call it lol

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  • Edited by ZDragonLord X: 7/22/2015 12:57:15 AM
    Neither good nor bad. As I said, I rarely ever use it, and my points are made based off what I see and the very few times I do use it. If you read, you would have seen that I mentioned such. I also said "I do not see a huge need for a rework." Again showing my position on it. I try not to take a side on something I don't use or rarely use. I just stay neutral and call it as I see it based on experiences. Edit: the OP's essay is longer, albeit better worded. Don't see you nitpicking on him...

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  • OP: Don't like blink jump? Practice learning to counter it. Yours: Nerf blink jump OP = awesome sauce points Yours = no points for nerfing AND yes, adjusting, modifying, changing all mean NERF mmmmk

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  • I never said it [b]should[/b] be, I said this is where it [b][i][u]COULD[/u][/i][/b] be fixed. Idk what world you live in, but those words mean nothing close to the same thing. The only use of "should" was where I said "there is not much they should do..."

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  • Doesn't need to be "fixed" bro, it's countered easy with practice. So could, or would, or whatever does not sit well with me. Every class has strong traits and you can't tune one without tuning them all. Like I said before, you can make a case about a ton of different abilities, doesn't mean we should.

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  • Well blink does have a cool down

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  • After 2 Blinks. You can almost Blink twice in a row, then comes the longer cool down. I'm saying it should be after each one.

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