I seldom play PVP, but I have noticed the blink users, particularly those with shotguns.
Now I don't use it much, seeing I can get more distance/control with the glides (not a hunter user). I do not see a major need for a huge rework though.
What I have seen that may be looked into include, but are not limited to:
> spinning view mid Blink. Allows the user to be facing the target even if they are vaulted over.
> when mixed with lag, it almost guaranteed a kill.
> sometimes no air is gained before initiating Blink. This allows the user to "quick dash" across the floor.
> the double Blink. Nuff said.
I think the most Blink needs is possibly a cool down between [i]each[/i] Blink jump, not after two. This would knock out the double and a portion of the other issues. Also, the direction facing is the forced direction you land with. No more of this panning the camera mid Blink.
Other than that, I can't see much they should do to it. But, knowing how much Bungie loves their orange and yellow guns, it's gonna be bad whatever they do...
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