Edit: This list is being retired. [b][url=https://www.bungie.net/en/Forums/Post/217413354]The new list can be found here[/url][/b].
Quoted below is the existing Community Wish List that was being curated by Destiny Player Support. I’m taking over this initiative and will be updating the list once a week. I love reading feedback, but we can all agree that there is a lot of it to sort through. In order to make sure you get your idea seen, post a new topic to the [url=https://www.bungie.net/en/Forum/Topics/0/Default/None/Feedback]#Feedback[/url] forum and add the tag #CommunityWishList. This will give us an easy way to review all of your ideas you would like to be added to the list.
Please remember that this is not a To-Do List for Bungie. We can’t promise that every idea is being worked on actively. Our goal here is to confirm that your feedback has been received. Everything on this list are things that the players of Destiny have repeatedly asked for.
[quote]If you’d like to see new items placed on this list, start a [b]New Topic[/b] on this [b]Feedback board[/b]. Popular opinion matters! Topics that trend on this forum are more powerful than comments on this post.
[b]This list is not in any order whatsoever.[/b]
[b]Here are the most frequent community wishes for Destiny:[/b]
-Transmogrification
-Gun Skins
-Guardian Facial Hair
-Vault Sorting Options
-Crucible Map Voting
-Expanding Faction Interaction
-Aim Assist Toggle Option
-Rotating Stock on Tower Vendors
-Additional Matchmaking Options
-Material Stack Size Increase
-Player Trading
-Additional Guardian Customization Options
-Alternating Spawns During Trials of Osiris
-Add ability to dismantle items from postmaster
-Easier way to use ammo synthesis
-Hardcore playlist with no supers and limited equip
-Firing range added to the Tower
-Ability to assign emotes to other slots
-Higher difficulty for legacy Raids like Vault of Glass and Crota's End
-Add all Strikes to Heroic Vanguard and Nightfall playlist
-Monthly PVE event like Iron Banner
-Swords only gametype
-Kiosks for Raid gear
-Increase in ammo reserves for PVE
-Strike map voting
-Bring back Sparrow Racing League
-Make Class Items cosmetic only
-Make Wormspore purchasable
[/quote]
[quote][b]Wishlist Items added to the Game[/b]
-Ability to purchase Armor Materials - [i]Added in Update 2.4.0.2[/i]
-Add more uses for Artifacts - [i]Added in Update 2.4.0.2[/i]
-In Game Clan Roster - [i]Added in Update 2.4.0[/i]
-Private Crucible Matches - [i]Added in Update 2.4.0[/i]
-Increase effectiveness of Super abilities - [i]Added in Update 2.3.0[/i]
-Fix melee issues - [i]Applied in Hotfix 2.2.0.3[/i]
-Improvements to Raid rewards - [i]Added in Update 2.2.0[/i]
-Higher difficulty for Prison of Elders with Year 2 rewards - [i]Added in Update 2.2.0[/i]
-Increase in Light carried over when Infusing - [i]Added in Update 2.2.0[/i]
-Ability to purchase Weapon Parts - [i]Added in Update 2.0.2[/i]
-Additional Storage/Vault Options - [i]Added in Update 2.0.0[/i]
-More Ghost Skins - [i]Added in Update 2.0.0[/i]
-Deleted Item Retrieval - [i]Added in Update 2.0.0[/i](For some items)
-Dismantle Consumable Items [i]Added in Update 2.0.0[/i](Turned in for Rep, Motes, etc)[/quote]
Watch this space for updates, and keep talking to us about Destiny.
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I have a suggestion I bought TTK one my 360 then upgraded to an Xbox one can I please get TTK free like the other two expansions
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Edited by The Banana: 5/15/2016 7:56:14 PMIf anybody at Bungie checks this forum, I have an awesome idea. For Vault of Glass' 2 year anniversary, give us a quest. Called Investigation for a Lost Legend. This quest would have you return to the Vault of Glass and kill Atheon. Now, upon completion of this quest, you receive an Imago Loop with Firefly and Outlaw. A sort of, subtle, nod to year one players that grinded there "booty" off for the legend we all know and love as the Fatbringer. Even if you made it an Exotic called the Fategiver. OMG I would love you. And many of my close Xbox friends would be very happy.
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I would like ALL BOUNTIES to be constantly rotating I've ran out of hoj bounties two weeks running and I feel like it's holding me back I think it would benefit the prison if they worked like the vanguard ones
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I would like the change my characters hair and eye colour without having to start a new character
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Edited by A Tigerstorm: 5/15/2016 4:24:31 PMThese are some ideas for the next patch that I had and I thought I would share them with you guys. I intend to make the perfect list using ideas from the community, let me know if you like this or not so I can change t! Titans -Melee range boost Sunbreakers. -Tracking is increased but at the cost of blast radius. -Sunspots should do a bit more damage. (Maybe 9% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered -Firekeeper will allow grenades to make sunspots Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Death from above can allow you to have a small circle before landing (like a halo 5 ground pounds) -Holding the jump button when you activate death from above will hold you in place until after 5 seconds. -Shoulder charge takes a another second to proc Defenders. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) but still recharges. -Blessing and weapons get a 5% buff. -When activated, the Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -The bubble will suppress any enemies inside Hunters Gunslinger. -Deadeye can now hit criticals shots -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 19% -Scavenger works with heavy and is more effective by about 30% -Circle of life replaced with Circle of fire (getting a kill with throwing knife will create a small damage boost to your next knife) -Gamblers dagger boosts strength Bladedancer. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility is enhanced -Encore now grants a bigger boost. -Super damage done against AI is increased by 28% -Showstopper will act like dark drinker instead is staying in one place -Activating arc blade with vanish on will turn you invisible instantly. -Fleet footed gives you an extra jump Nightstalkers. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 16% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery -Nova bomb receives a crosshair when used -Vortex grenades do more damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless of anything -Firebolts burn for only 5 seconds -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Gift of the sun boosts helps to recharge your next grenade Stormcallers. -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time Weapons Autos -medium impact autos get a 4% damage boost. (Like Zhalo arch types) -Slight stability boosts on all autos -hip fire Reticle changed to a square -mag boost on all low rof autos (except Suros regime) -Counterbalance removed from high rof Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a circular shape Scouts -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Accuracy increased -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more -Movement speed while this weapon type is pulled out slows down walk speed. -low impact types will get a mag boost Fusions -Bullet (or laser) travel speed increased. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease on high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well decreases the time in between the shots Hereafter -Magazine boost (4 to 5) Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) -Ammo reserves increased Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Thesan -Stability is slightly reduced Mida -Now have the option to choose in between high caliber rounds and full aim assist Hawkmoon (HAWKMOON!!!!) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Red death -Replaced snapshot with reinforced barrel. -Replaced unflinching win reactive reload Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 63 on the stability chart -Fabian strategy -Mag boost (40 to 52) Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected General -Year one vendor weapons and armor (like shadow price) are able to be attained from strikes, crucible, and engrams -Legacy engrams from Xur cost less -Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290 -Taken captains have a 10 second cool down until they throw another blinding bubble -Taken psions will multiply less -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19%
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These are some ideas for the next patch that I had and I thought I would share them with you guys. I intend to make the perfect list using ideas from the community, let me know if you like this or not so I can change t! Titans -Melee range boost Sunbreakers. -Tracking is increased but at the cost of blast radius. -Sunspots should do a bit more damage. (Maybe 9% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered -Firekeeper will allow grenades to make sunspots Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Death from above can allow you to have a small circle before landing (like a halo 5 ground pounds) -Holding the jump button when you activate death from above will hold you in place until after 5 seconds. -Shoulder charge takes a another second to proc Defenders. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) but still recharges. -Blessing and weapons get a 5% buff. -When activated, the Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -The bubble will suppress any enemies inside Hunters Gunslinger. -Deadeye can now hit criticals shots -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 19% -Scavenger works with heavy and is more effective by about 30% -Circle of life replaced with Circle of fire (getting a kill with throwing knife will create a small damage boost to your next knife) -Gamblers dagger boosts strength Bladedancer. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility is enhanced -Encore now grants a bigger boost. -Super damage done against AI is increased by 28% -Showstopper will act like dark drinker instead is staying in one place -Activating arc blade with vanish on will turn you invisible instantly. -Fleet footed gives you an extra jump Nightstalkers. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 16% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery -Nova bomb receives a crosshair when used -Vortex grenades do more damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless of anything -Firebolts burn for only 5 seconds -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Gift of the sun boosts helps to recharge your next grenade Stormcallers. -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time Weapons Autos -medium impact autos get a 4% damage boost. (Like Zhalo arch types) -Slight stability boosts on all autos -hip fire Reticle changed to a square -mag boost on all low rof autos (except Suros regime) -Counterbalance removed from high rof Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a circular shape Scouts -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Accuracy increased -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more -Movement speed while this weapon type is pulled out slows down walk speed. -low impact types will get a mag boost Fusions -Bullet (or laser) travel speed increased. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease on high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well decreases the time in between the shots Hereafter -Magazine boost (4 to 5) Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) -Ammo reserves increased Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Thesan -Stability is slightly reduced Mida -Now have the option to choose in between high caliber rounds and full aim assist Hawkmoon (HAWKMOON!!!!) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Red death -Replaced snapshot with reinforced barrel. -Replaced unflinching win reactive reload Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 63 on the stability chart -Fabian strategy -Mag boost (40 to 52) Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected General -Year one vendor weapons and armor (like shadow price) are able to be attained from strikes, crucible, and engrams -Legacy engrams from Xur cost less -Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290 -Taken captains have a 10 second cool down until they throw another blinding bubble -Taken psions will multiply less -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19%
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These are some ideas for the next patch that I had and I thought I would share them with you guys. I intend to make the perfect list using ideas from the community, let me know if you like this or not so I can change t! Titans -Melee range boost Sunbreakers. -Tracking is increased but at the cost of blast radius. -Sunspots should do a bit more damage. (Maybe 9% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered -Firekeeper will allow grenades to make sunspots Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Death from above can allow you to have a small circle before landing (like a halo 5 ground pounds) -Holding the jump button when you activate death from above will hold you in place until after 5 seconds. -Shoulder charge takes a another second to proc Defenders. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) but still recharges. -Blessing and weapons get a 5% buff. -When activated, the Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -The bubble will suppress any enemies inside Hunters Gunslinger. -Deadeye can now hit criticals shots -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 19% -Scavenger works with heavy and is more effective by about 30% -Circle of life replaced with Circle of fire (getting a kill with throwing knife will create a small damage boost to your next knife) -Gamblers dagger boosts strength Bladedancer. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility is enhanced -Encore now grants a bigger boost. -Super damage done against AI is increased by 28% -Showstopper will act like dark drinker instead is staying in one place -Activating arc blade with vanish on will turn you invisible instantly. -Fleet footed gives you an extra jump Nightstalkers. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 16% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery -Nova bomb receives a crosshair when used -Vortex grenades do more damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless of anything -Firebolts burn for only 5 seconds -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Gift of the sun boosts helps to recharge your next grenade Stormcallers. -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time Weapons Autos -medium impact autos get a 4% damage boost. (Like Zhalo arch types) -Slight stability boosts on all autos -hip fire Reticle changed to a square -mag boost on all low rof autos (except Suros regime) -Counterbalance removed from high rof Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a circular shape Scouts -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Accuracy increased -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more -Movement speed while this weapon type is pulled out slows down walk speed. -low impact types will get a mag boost Fusions -Bullet (or laser) travel speed increased. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease on high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well decreases the time in between the shots Hereafter -Magazine boost (4 to 5) Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) -Ammo reserves increased Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Thesan -Stability is slightly reduced Mida -Now have the option to choose in between high caliber rounds and full aim assist Hawkmoon (HAWKMOON!!!!) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Red death -Replaced snapshot with reinforced barrel. -Replaced unflinching win reactive reload Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 63 on the stability chart -Fabian strategy -Mag boost (40 to 52) Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected General -Year one vendor weapons and armor (like shadow price) are able to be attained from strikes, crucible, and engrams -Legacy engrams from Xur cost less -Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290 -Taken captains have a 10 second cool down until they throw another blinding bubble -Taken psions will multiply less -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19%
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These are some ideas for the next patch that I had and I thought I would share them with you guys. I intend to make the perfect list using ideas from the community, let me know if you like this or not so I can change t! Titans -Melee range boost Sunbreakers. -Tracking is increased but at the cost of blast radius. -Sunspots should do a bit more damage. (Maybe 9% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered -Firekeeper will allow grenades to make sunspots Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Death from above can allow you to have a small circle before landing (like a halo 5 ground pounds) -Holding the jump button when you activate death from above will hold you in place until after 5 seconds. -Shoulder charge takes a another second to proc Defenders. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) but still recharges. -Blessing and weapons get a 5% buff. -When activated, the Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -The bubble will suppress any enemies inside Hunters Gunslinger. -Deadeye can now hit criticals shots -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 19% -Scavenger works with heavy and is more effective by about 30% -Circle of life replaced with Circle of fire (getting a kill with throwing knife will create a small damage boost to your next knife) -Gamblers dagger boosts strength Bladedancer. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility is enhanced -Encore now grants a bigger boost. -Super damage done against AI is increased by 28% -Showstopper will act like dark drinker instead is staying in one place -Activating arc blade with vanish on will turn you invisible instantly. -Fleet footed gives you an extra jump Nightstalkers. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 16% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery -Nova bomb receives a crosshair when used -Vortex grenades do more damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless of anything -Firebolts burn for only 5 seconds -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Gift of the sun boosts helps to recharge your next grenade Stormcallers. -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time Weapons Autos -medium impact autos get a 4% damage boost. (Like Zhalo arch types) -Slight stability boosts on all autos -hip fire Reticle changed to a square -mag boost on all low rof autos (except Suros regime) -Counterbalance removed from high rof Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a circular shape Scouts -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Accuracy increased -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more -Movement speed while this weapon type is pulled out slows down walk speed. -low impact types will get a mag boost Fusions -Bullet (or laser) travel speed increased. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease on high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well decreases the time in between the shots Hereafter -Magazine boost (4 to 5) Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) -Ammo reserves increased Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Thesan -Stability is slightly reduced Mida -Now have the option to choose in between high caliber rounds and full aim assist Hawkmoon (HAWKMOON!!!!) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Red death -Replaced snapshot with reinforced barrel. -Replaced unflinching win reactive reload Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 63 on the stability chart -Fabian strategy -Mag boost (40 to 52) Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected General -Year one vendor weapons and armor (like shadow price) are able to be attained from strikes, crucible, and engrams -Legacy engrams from Xur cost less -Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290 -Taken captains have a 10 second cool down until they throw another blinding bubble -Taken psions will multiply less -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19%
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Why is a PvEvP activity not on this playlist?
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please fix the amount of passage coins rewarded from activities, make it so you get them for winning not losing
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May be faction specific bounties, similar to Lord shaxx, where the reward is also faction specific gear could be a good idea. May be thoughts?
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Please put doubles back in the crucible playlist. It was in there before crimson doubles and would randomly appear some weeks. Some of us are very serious about our grimmore scores and need doubles back. I can't see how this would be hard for you guys to do since it was already on the playlist. Thanks for listening: )
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I remember the "Alpha Lupi experience" of 2013, but I didn't participate in this activity. Alpha Lupi is still mythical person and, I think, players still want to interact with him. Bring back the Alpha Lupi's legend. Let this profile work again.
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I'm tierd of being forced to play with a certain type of weapon like scout rifles..all weapons should be good not just some ..Bungie stop forcing me to play a certain type of weapon style it's becoming very annoying[
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Add another character slot so we are able to have and make a new guardian.
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Can we get a tower embassy in the reef or a reef embassy in the tower so we don't have to go back and forth from the two?
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Buff dregs potato! (promise)
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Sell armor materials!!!!!!!!!
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Add a dabbing emote ,a legendary kiosk,a trading post for people to trade 1 thing for another . Quests for silver, a taken primary,a primary sword,playstation exclusive stuff for xbox but xbox players have to pay 5 dollars to get the ps exclusive stuff. Taken artifact,and a gun range in the tower to show off your sniping skills and compete against a friend. Permanent iron banner,trials,srl,and crimson doubles.
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I don't wanna really easy gameplay but we need better drops or bring back weapon reroll Grinding for months its nuts example: I never seen lmago loop with perfect roll nor the Treads upon stars. I play since beginning it's not cool so Bungie really lied about that we will have similar or better stuff then vision of confluence and fatebringer, ttk only brings swords hat actually a great weapon that's it.. and Supers must be buffed in PVE Specialy golden gun fist of havoc and nova bomb !
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I feel like by now a custom shader should exist. Charge me 10 motes of light or something per use via Eva and let me choose the 3 different colors that comprise the 3 layers. Maybe it expires on reset, and a new shader must be repurchased and recreated. The shader can be changed for a charge as well. I would imagine only one custom shader would be allows in an inventory at one time. Perhaps using silver you can purchase a thing that would allow you to lock the shader in place so it doesn't expire and would grant us the chance to name it something other than "Custom Shader" This would be cool. And, I'm willing to bet you can get some poor souls to spend silver on it. It would literally be another cash avenue. :)
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So I've popped 95 3oC now since last Friday and still no helmet. Fix your goddamn shit RNG.
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Why not add more diverse quest styles to this wish list? Like escort missions or save this guardian missions and such. right now the quest types are very bland and repetitive in my opinion. If you guys added more diversity and immersion into your quest I feel like people would feel more of a connection with the story and the world in general.
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Why is there no PvEvP activity on the list?
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Since you've made it very obvious that all you people care about in the bungie studios is money, I was wondering how much I'd have to pay to get specific weapons, with random rolls on them to be fair, put in my inventory like a dlc purchase. I make just over $1500 every two weeks and I love the game but hate the drop rates. Would it be possible to buy specific guns ? If so please email me I'd love to find out. This message is for destiny staff all hate by others will be ignored
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VOG is such a large and mystical place ..theres so much more potential for VOG ..bring it back anew