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#feedback

Edited by Cozmo_BNG: 11/5/2016 8:37:22 PM
20190

Community Wish List (old)

Edit: This list is being retired. [b][url=https://www.bungie.net/en/Forums/Post/217413354]The new list can be found here[/url][/b]. Quoted below is the existing Community Wish List that was being curated by Destiny Player Support. I’m taking over this initiative and will be updating the list once a week. I love reading feedback, but we can all agree that there is a lot of it to sort through. In order to make sure you get your idea seen, post a new topic to the [url=https://www.bungie.net/en/Forum/Topics/0/Default/None/Feedback]#Feedback[/url] forum and add the tag #CommunityWishList. This will give us an easy way to review all of your ideas you would like to be added to the list. Please remember that this is not a To-Do List for Bungie. We can’t promise that every idea is being worked on actively. Our goal here is to confirm that your feedback has been received. Everything on this list are things that the players of Destiny have repeatedly asked for. [quote]If you’d like to see new items placed on this list, start a [b]New Topic[/b] on this [b]Feedback board[/b]. Popular opinion matters! Topics that trend on this forum are more powerful than comments on this post. [b]This list is not in any order whatsoever.[/b] [b]Here are the most frequent community wishes for Destiny:[/b] -Transmogrification -Gun Skins -Guardian Facial Hair -Vault Sorting Options -Crucible Map Voting -Expanding Faction Interaction -Aim Assist Toggle Option -Rotating Stock on Tower Vendors -Additional Matchmaking Options -Material Stack Size Increase -Player Trading -Additional Guardian Customization Options -Alternating Spawns During Trials of Osiris -Add ability to dismantle items from postmaster -Easier way to use ammo synthesis -Hardcore playlist with no supers and limited equip -Firing range added to the Tower -Ability to assign emotes to other slots -Higher difficulty for legacy Raids like Vault of Glass and Crota's End -Add all Strikes to Heroic Vanguard and Nightfall playlist -Monthly PVE event like Iron Banner -Swords only gametype -Kiosks for Raid gear -Increase in ammo reserves for PVE -Strike map voting -Bring back Sparrow Racing League -Make Class Items cosmetic only -Make Wormspore purchasable [/quote] [quote][b]Wishlist Items added to the Game[/b] -Ability to purchase Armor Materials - [i]Added in Update 2.4.0.2[/i] -Add more uses for Artifacts - [i]Added in Update 2.4.0.2[/i] -In Game Clan Roster - [i]Added in Update 2.4.0[/i] -Private Crucible Matches - [i]Added in Update 2.4.0[/i] -Increase effectiveness of Super abilities - [i]Added in Update 2.3.0[/i] -Fix melee issues - [i]Applied in Hotfix 2.2.0.3[/i] -Improvements to Raid rewards - [i]Added in Update 2.2.0[/i] -Higher difficulty for Prison of Elders with Year 2 rewards - [i]Added in Update 2.2.0[/i] -Increase in Light carried over when Infusing - [i]Added in Update 2.2.0[/i] -Ability to purchase Weapon Parts - [i]Added in Update 2.0.2[/i] -Additional Storage/Vault Options - [i]Added in Update 2.0.0[/i] -More Ghost Skins - [i]Added in Update 2.0.0[/i] -Deleted Item Retrieval - [i]Added in Update 2.0.0[/i](For some items) -Dismantle Consumable Items [i]Added in Update 2.0.0[/i](Turned in for Rep, Motes, etc)[/quote] Watch this space for updates, and keep talking to us about Destiny.

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  • https://www.bungie.net/en/Forum/Post/212018866/0/0 My idea

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  • Matchmaking for raids. You. Will. Earn. More. Money. Money money money money money!

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  • Edited by El Jefe: 8/29/2016 8:38:50 PM
    Kiosk for reading grimoire in game. Or maybe a little Data Pad thing for your inventory and you go into it and your character sits down and fixates on it like they're reading a book from a tablet, meanwhile you get to scroll through the "lore" at your leisure.

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  • This must be added https://www.bungie.net/en/Forum/Post/211870791/0/0

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  • Could we have primary burns back? Have xur sell them to be added to any legendary. Or at the very least have all primary exotics have a burn

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    • I like monthly iron banner, but would that be hard to do? [spoiler]Weapons and armour, re-rolling every time must get annoying[/spoiler] How about all armor can drop from iron banner, not just two different pieces at a time

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    • Can we get a date of Destiny 2 release date?

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    • Edited by A Tigerstorm: 9/4/2016 12:49:25 AM
      Open at your own risk.[spoiler]These are some ideas for the next patch but I want to make the perfect list with ideas from the community! This list has been modified to work with the recent patch. If you didn't like something let me know! But it's all down to personal preference Titans -Melee range boost Sunbreakers. -Pressing your melee button will do a melee attack for hammer of sol but suncharge will upgrade it to an uber attack like it already is -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 it'll do another 170 damage) -Thermites get a damage buff (15% buff) -Firekeeper will allow grenade kills to make sunspots Strikers -Shoulder charge gives a agility boost, but minus one recovery Defenders. - There is a timer for the bubble (like golden gun, sunbreaker, etc) on the side but will still recharge. -Force barrier gives you a timer on how long it lasts for -Armor of light shields recharge while in the bubble -Blessing and weapons get a 5% buff to duration and effectiveness -The bubble will suppress any enemies inside Hunters Gunslinger. -Swarm grenade does more damage (about 30% more) -Gamblers dagger boosts strength -Undo the tripmine nerf Bladedancer. -super time increased (19 swings to 24) -Arcbolt grenade does more damage. -Flux grenade now has 4 rapid pulses of damage (about 30 damage per tick) along with the final explosion -Invisibility is enhanced -Showstopper will act like dark drinker instead is staying in one place -Fleet footed gives you an extra jump Nightstalkers. -Vanish in Smoke bombs last 10 seconds with lockdown on -Marked targets will appear on allies radars and screen. -Courage of the pack grants bonus agility Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb no longer damages you -Bloom explosions now do more bonus damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless of anything -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will give allies more armor -Max range of radiant skin and song of flame increased to 18 meters -Gift of the sun boosts helps to recharge your next grenade -Viking funeral grants a larger damage bonus (one stack is the same as melting point) -Sunburst occurs 60% of the time Stormcallers. -Pulsewave grants even more agility -Stormcaller melee chain lighting will chain up to a max of three targets -Rising storm is even more effective -Stormcaller amplitude melee range is reduced -Stormtrance damage chaining range is reduced Weapons Autos -medium impact autos get a 4% damage boost. (Like Zhalo arch types) -Low rof get a 3% damage buff -Slight stability boosts on all autos except high rof -hip fire Reticle changed to a square -mag boost on all low rof autos (except Suros regime) Pulse rifles -Small increase in damage by roughly 2 or 4% to low and medium rof in order to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a circular shape Scouts -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern Snipers -When taking damage, snipers will flinch more -Movement speed while this weapon type is pulled out slows down walk speed -Aim assist is lowered by 30% on all legendary high impact snipers. Low impact stays the same -low impact types will get a mag boost Fusions -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted -Glass half full is available to all fusions Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased (like 2 or 1%) -Shot package brought back Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease on high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire Hereafter -Magazine boost (4 to 5) -Blinding effect is larger and procs faster Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) -Ammo reserves increased Pocket Infinity -Brought up to year two. -Mag boost (3 to 4) Sleeper simulant -Shots that hit enemies will bounce towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with surplus Hawkmoon (HAWKMOON!!!!) -Luck in the chamber bullets do a little more damage. (105 to 112) -Reserve ammo boosted (by about 25%) First curse -reload increase -Accuracy at longer ranges is more reliable -When the first curse perk is active, you gain a damage buff by 2% No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Red death -Replaced snapshot with reinforced barrel. -Replaced unflinching win reactive reload Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 52 on the stability chart -Fabian strategy -Mag boost (40 to 58) -Stability boost (let's be honest it's needs some love) Hard light -Recoil bounce is reduced General -All year one vendor weapons and armor are available in year three -Legacy engrams from Xur cost less -Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290 -Taken captains have a 10 second cool down until they throw another blinding bubble -Taken psions will multiply less -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19% -Damage over time fire bug fixed Perks: https://www.bungie.net/en/Forum/Post/208106233/0/0 Shoutout to that guy for making that list! You want to make the game better? You make buffs not nerfs! Let me know what you liked and didn't like! [/spoiler] Have a good day :)

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    • Edited by ThunderLord: 8/26/2016 11:50:45 PM
      Hi! I'm a very dedicated fan of destiny, for I have bought destiny merchandise and I have been playing since day 1 (even got the collector's edition) and I would love for destiny 2 to have everything the community wants. So, post your comments below for what you want to be in the new destiny and (hopefully) bungie will respond. Here is a start: -Better graphics -Open world -Ability to fly in ships (both in third and first person) -Destiny lore in destiny (maybe at a vendor) -More damage types (like a yellow or green one) -Add sparrows that have weapons -Make the last city a place to go, and maybe you could walk outside of the city walls and then you could start fighting enemies, this would only make it so you have to go to orbit if you are going to different planets

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      • Never going to happen but for rift to taken out of 6v6 game modes. That game mode is shit and just promotes camping.

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      • Trading

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      • New Subclass, I'm talking something acid or ice based. And even new grenade types like a singularity grenade that sucks enemies in before it explodes, or and acidic grenade that eats away at your health over time. Just some thoughts to add to a possible wish list.

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      • All I want is Sparrow Racing to be a permanent December event and able to have a fireteam of 6 in patrol.

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      • Could we please have the ability to redo the race/gender/face aspects of our characters? It feels silly that I have to wipe my character's quest progression to get another chance to customize this... also I'm still missing the precious grimoire for creating an exo and awoken character (all three of mine were human) and it'd be great if I could grab those without losing my character's playtime and stats.

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        • Can we just take "Aim Assist" away all together? It's damn annoying to have someone or some alien walk I front of you and drag your aim away from your target, then get killed by said target. Or can we at least have the ability to turn Aim Assist down/off for our selves? (Don't BS me people, I know I'm not the only one who has run into this)

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          • Nerf bolt caster aim assist so that I can actually hit the target I'm aiming at

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            • How frequently does the Queenbreakers's Bow drop for CoE? This week, I've almost cumulated 600,000 points, to no avail... the grind is real.

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            • I want to be able to use rare armor but keep my light level. Simple. Some of the rare armor is so cool. But I can't use it....sucks.

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            • Give us back the blue nightfall flame. I don't care about extra XP. I just want the flame back

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              • Can we please have cosmetic class items? I miss my emerald light...

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              • New subclasses. How about non-elemental supers and melee's and such, with buffs and boosts. For example a hunter activates his super and it boosts defence for allies, a Titan boosts attack and a warlock boosts agility, while they all buff weapon and melee attack power etc. For grenades, each one could be a different element; ie each class could have a solar, void and arc grenade.

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                • Open at your own risk.[spoiler]These are some ideas for the next patch but I want to make the perfect list with ideas from the community! This list has been modified to work with the recent patch. If you didn't like something let me know! But it's all down to personal preference Titans -Melee range boost Sunbreakers. -Pressing your melee button will do a melee attack for hammer of sol but suncharge will upgrade it to an uber attack like it already is -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 it'll do another 170 damage) -Thermites get a damage buff (15% buff) -Firekeeper will allow grenade kills to make sunspots Strikers -Shoulder charge takes a another second to proc -Shoulder charge gives a agility boost, but minus one recovery Defenders. - There is a timer for the bubble (like golden gun, sunbreaker, etc) on the side but will still recharge. -Force barrier gives you a timer on how long it lasts for -Armor of light shields recharge while in the bubble -Blessing and weapons get a 5% buff to duration and effectiveness -The bubble will suppress any enemies inside Hunters Gunslinger. -Swarm grenade does more damage (about 30% more) -Gamblers dagger boosts strength -Undo the tripmine nerf Bladedancer. -super time increased (19 swings to 24) -Arcbolt grenade does more damage. -Flux grenade now has 4 rapid pulses of damage (about 30 damage per tick) along with the final explosion -Invisibility is enhanced -Showstopper will act like dark drinker instead is staying in one place -Fleet footed gives you an extra jump Nightstalkers. -Vanish in Smoke bombs last 10 seconds with lockdown on -Marked targets will appear on allies radars and screen. -Courage of the pack grants bonus agility Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb no longer damages you -Bloom explosions now do more bonus damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless of anything -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will give allies more armor -Max range of radiant skin and song of flame increased to 18 meters -Gift of the sun boosts helps to recharge your next grenade -Viking funeral grants a larger damage bonus (one stack is the same as melting point) -Sunburst occurs 60% of the time Stormcallers. -Pulsewave grants even more agility -Stormcaller melee chain lighting will chain up to a max of three targets -Rising storm is even more effective -Stormcaller amplitude melee range is reduced -Stormtrance damage chaining range is reduced Weapons Autos -medium impact autos get a 4% damage boost. (Like Zhalo arch types) -Low rof get a 3% damage buff -Slight stability boosts on all autos except high rof -hip fire Reticle changed to a square -mag boost on all low rof autos (except Suros regime) Pulse rifles -Small increase in damage by roughly 2 or 4% to low and medium rof in order to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a circular shape Scouts -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern Snipers -When taking damage, snipers will flinch more -Movement speed while this weapon type is pulled out slows down walk speed -Aim assist is lowered by 30% on all legendary high impact snipers. Low impact stays the same -low impact types will get a mag boost Fusions -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted -Glass half full is available to all fusions Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased (like 2 or 1%) -Shot package brought back Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease on high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire Hereafter -Magazine boost (4 to 5) -Blinding effect is larger and procs faster Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) -Ammo reserves increased Pocket Infinity -Brought up to year two. -Mag boost (3 to 4) Sleeper simulant -Shots that hit enemies will bounce towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with surplus Hawkmoon (HAWKMOON!!!!) -Luck in the chamber bullets do a little more damage. (105 to 112) -Reserve ammo boosted (by about 25%) First curse -reload increase -Accuracy at longer ranges is more reliable -When the first curse perk is active, you gain a damage buff by 2% No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Red death -Replaced snapshot with reinforced barrel. -Replaced unflinching win reactive reload Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 52 on the stability chart -Fabian strategy -Mag boost (40 to 58) -Stability boost (let's be honest it's needs some love) Hard light -Recoil bounce is reduced General -All year one vendor weapons and armor are available in year three -Legacy engrams from Xur cost less -Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290 -Taken captains have a 10 second cool down until they throw another blinding bubble -Taken psions will multiply less -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19% -Damage over time fire bug fixed Perks: https://www.bungie.net/en/Forum/Post/208106233/0/0 Shoutout to that guy for making that list! You want to make the game better? You make buffs not nerfs! Let me know what you liked and didn't like! [/spoiler] Have a good day :)

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                  • Weekly quest which grants nightfall tier rewards

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                    • Fireteam icon There should be a fireteam icon when match making, the icon should be by everyone's name in the roster, and there needs to be no fireteam mm in everything pvp Bungo. Doing this will allow players who are not in a fireteam the time to choose to stay or leave before the match begins. I haven't quit on anyone yet but I'm getting there.

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                      • Ability to adjust your primary, secondary, and heavy line up. Example when your primary is obviously in your first slot but would be interested in trying to move it to my secondary position in order of selection during a match. Not sure how it would help or otherwise just would like to experiment. I may run one match with my secondary weapon more than my primary. Might help in PvE during raids etc to help keep weapons at hand faster. Thoughts? Thanks

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                        • Are you calling this https://youtu.be/SaMzVHpnWV4 new content The same gear we got for Ttk with different colors

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