I don't think Fireborn is as much of a problem as the Revive system in general. Every subclass with the exception of Defender has a Super that can potentionally take out an entire team -- having a second chance that can easily be countered isn't that unreasonable. However, being able revive two teammates in less than a second, and everyone receiving shields in addition to the Sunsinger with an armor/HP buff is.
Time before being Revived should be increased, and shields should only go on the person being Revived, not both. Getting your opponents down initially should hold more weight than it currently does. With fast-Revive armor, the time to Revive is decreased by .6 seconds -- and it is already quick to begin with. That's pretty ridiculous when you think about it.
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