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Destiny

Discuss all things Destiny.
Edited by HeartStrong07: 7/26/2015 3:05:49 PM
129

Grade House of Wolves: A to F

A (Both ToO and PoE excellent)

163

B (Either ToO or PoE excellent, one only good)

979

C (Either ToO or PoE good, one less than good)

1982

D (Both ToO and PoE less than good)

357

F (Both ToO and PoE fair to bad)

146

I would have to rate HoW a B- / C+. ToO is excellent, PoE is less than good, especially the weapons, the rewards / effort trade-off of PoE Lvl 35 and lack of matchmaking for at least levels 32 and 34. Edit: A historical note on grading: Some schools do hand out E letter grades instead of an F, but they are in the minority. A majority of schools give grades of A, B, C, D, or F. Rather than a failure on the part of academic institutions to know the alphabet, the simple answer is that “F” stands for “fail.” The other four grades are more or less considered “passing” (though in some districts a D is also a failing grade), which is why they go in alphabetical order. The F is considered separate as it denotes a failing grade, and does not need to go in alphabetical order. It just so happens that “fail” starts with a letter that skips one letter alphabetically on the scale.

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  • Edited by Shadow_Legion: 7/26/2015 10:17:35 PM
    Campaign: B overall good Good contained story that makes sense. But no cutscenes. Gear: C mixed bag New good legendary weapons, but mixed bag losing perks like field scout, and full auto on pulse rifles. Some of the best scout rifles the game has ever had are from HoW. The PoE weapons all have "dead" fallen only perks making them the worst in the game. PoE armor is generally considered some of the ugliest armor ever put into the game i.e. Titan PoE helm. ToO armor and weapons on the other hand are considered some of the best. Endgame: C mixed bag, should/could be better PoE: the static challenge arenas of levels 32, 34, 35 make PoE boring in the long run. The idea behind PoE was the modifiers could and would change. But the rounds except for skolas' modifiers are always exactly the same. A system that was made so it would not become repetitive has become repetitive because it does not change. The modifiers are not random. It is not procedurally generated. ToO: great idea but magnified every issue pvp had and became the game of thorns. Matching for connection was good but the issue of weapon balance was made all the more poignant. As a endgame activity it was really unforgiving to casual players. The rewards and reward structure though for ToO is one of the best in the game if you can manage the 7 wins. HoW overall grade C moments of great design obviously not taken far enough. But disappointing rewards from PoE and the newly missing perks hold it back.

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