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Destiny

Discuss all things Destiny.
Edited by Stanman lvl7: 7/25/2015 5:19:01 PM
241

Is anyone else leaving destiny if TTK fails?

No

1712

Yes

2254

Simple question. If TTK turns out to be overhyped will you leave? EDIT: Why would I leave if TTK is a disappointment? Because this is the last chance and last straw. I've given bungie to many chances, and too much money. This DLC is gonna be the most expensive and if I get an overhyped Piece of horse shit [i]again[/i] then I'm done. To be honest though, bungie has Greatly improved the game since the TDB disaster. So I highly doubt they'll ruin this DLC. Check out the "#Desticlestanman" tag to view more of my threads

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  • The DLC track record isn't looking too good. Beside the fact that the main game was overall a disappointment, the following is true in my honest opinion: The Dark Below: a polished turd. Looked pretty nice, but the Raid was a joke. It was broken and easily exploitable. No real problem solving needed, just kill and kill some more. The exotic upgrades with Xur were poorly executed (I STILL haven't fully reupgraded my Patience and Time from that stupid process) and the armor to get to 32 looked ugly, and was the only way to be successful at 32 (until weaker IB gear came out later). Eris missions were uninspired repeats of places we've already been, just backwards. And Omnigul is the worst strike of them all. House of Wolves: Bungie redeemed themselves with this expansion, however there are some issues I'll address. Prison of Elders is not an acceptable substitute for a proper Raid. I understand that since Crota was a major disappointment, they wanted to hold off. PoE is a bit cheap though. Dismantling Mines is a joke and is very off-putting. It's caused more lame deaths than any other game type in PvE. Trials of Osiris is not the mode it was meant to be. I imagine Bungie wanted competitive PvP that brings out the best in its participants. Trials has brought out the worst in players, from basic exploitation to outright cheating, all for the sake of going to a Lighthouse. Bungie does not know what a monster it has created with this PvP gametype. I was unimpressed by Trials when I saw it on the Twitch Stream, and after playing it, I can confirm that it is not an excellent gametype. Weapon Balance 1.1.1 This bs is the worst. 5 slaps to the man who 'OK'ed this travesty. Thorn is bullshit. 3 hits to the head... cool. Reminds me of Halo 1. The poison after the fact... unacceptable. I wouldn't be so irritated by it if I wasn't forced to use it or a small handful of other guns to successfully counter it. Furthermore, in EVERY PvP match, someone is using it. It's worse than Suros because of DoT, and sniping capabilities. Auto Rifles were reduced to trash. Thanks for admitting this and making a change soon. Felwinters... I don't even need to finish this statement. Shotguns shouldn't end you from 10 feet away. This isn't Halo, I know, but you had to be in someone's chest to instakill. It required some skill... Destiny shotgunning requires minimal skill. The class supers are unbalanced. Hunters can get multiple separate kills from one super activation. Golden Gun is at worst 3 kills and Bladedancer is almost invincible and fast as hell for its 15 or so seconds of duration. Their supers are better than the other two classes. Titans get a panic mode super that is an immediate instakill. Not to mention they get a Tiger Knee that would make Sagat proud. Warlocks Nova Bomb is a panic crutch as well... Sunsinger res is annoying. Lol. I will be on board for Destiny for the long haul. It pisses me off alot, but the gunplay is superb. The fact that there is nothing else like Destiny is the only thing saving it at the moment. I predict that Halo 5 will take the majority of the wind out of the sails for Bungie, unless they tighten up a few things. I've not mentioned everything, but you guys know the good and the bad. Keep trying Bungie. Work smarter, nor harder.

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