1. Black Hammer has bad scopes. Not good aim assist - zoom ratio.
2. Middle tree isn't good. To Nerf it, they could just remove perfect balance.
3. Please give me a situation where mulligan is useful?
4. All bosses are giant non moving AI with huge crit spots. If Bungie actually got creative and made a boss NOT like that, then Black Hammer wouldn't have needed nerfed.
5. Lastly, Other snipers can roll surplus, which fills a whole reserve in two ammo drops. Also, high impact low rate of fire snipers can get outlaw, flared magwell, and have Special reload gloves. That puts it above BlackHammer when it gets nerfed.
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Edited by Ne0nK0ala: 7/31/2015 12:17:31 AMWhy the -blam!- are you mentioning perks lol, it's about the infinite ammo you dunce, which is op to -blam!- and it's about time bungie killed it. At the end of the day the only people whining about this are the ones who are terrible at the game and want it to be easy, that's literally the only reason a nerf like this would annoy you, so all I can say is: get good.
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I don't know how you can say that something that requires 3 fast precision hits is for bad players...
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Because the bad players are whining that they can't get infinitive ammo anymore, which is for bad players, and let's face it, it's not exactly hard to get 3 precision hits lol.
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[quote] and let's face it, it's not exactly hard to get 3 precision hits lol.[/quote] >guy with 35ish percent of precision kills woth snipers.
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Are you really saying that it is hard to hit 3 precision hits on a boss? You must be really bad at the game if you think that, yeah I have 35% but most of that is due to pvp, in pve it's really not hard to hit precision shots.
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When you're being shot by the boss and minions on an event with any burn it can be though.
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Edited by Ne0nK0ala: 7/31/2015 2:03:37 AMSure it can be, but generally it's not that difficult, especially against walkers, any boss with a big head and sepiks, which are the three main reasons black hammer has got a nerf. If you think that a lot of the bosses in the taken king will be big knights, or ogres with huge crit spots, then you will notice that black hammer might be a problem for bungie, and that's why they have decided to nerf it. It makes the time they have taken to make a hard task worthless, you gotta realise that they don't want you to walk through the tasks that they have set like they are easy, that want you to be challenged, and ultimately to enjoy their game because of it.
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Well, bungie makes cheap boss fights with no mechanics and tries to fix it by nerfing stuff...
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Pretty much, but that's just how it is at the moment, they can't really change what they have already done, hopefully things get better with the taken king at the moment.
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I hope.
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The reason I'm bringing up perks is because White Nail is the only saving grace that makes black hammer a good weapon. It puts it a step above the rest, and makes it different then every other weapon, it's a raid weapon.
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Edited by Ne0nK0ala: 7/31/2015 12:27:30 AMYup and it still is, it automatically reloads without you having to use the reload button, why the -blam!- does it have to be op or even different simply because it's a raid weapon? Oversoul edict is terrible compared to a lot of pulse rifles, it's a raid weapon. Paradyths revenge is okay but there's better snipers, that's a raid weapon, the auto rifle from ce, shit and it's a raid weapon, hunger of crota, shit, it's a raid weapon, atheons epilogue, shit, raid weapon, fate of all fools, average, raid weapon, voc, average raid weapon. I think you get the point. Your arguement is simply based upon bais.