[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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The will taker Exotic sword Exotic perk: consume darkness When you kill minions of the darkness with your primary or special weapons it will generate ammo for your sword Exotic perk two:darkness blast Slamming your sword on the ground will release a huge AOE and drain all your ammo
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Exotic Handcannon Low RoF/ High Impact [b]GBU- The Good, The Bad, The Ugly[/b] [i]You see, in this world there’s two kinds of people, my friend: Those with loaded guns, and those who dig. You dig. [/i] Exotic Perk: [b]High Noon[/b] Two shots can be fired immediately after swap and headshots from the hip cause significant more damage (33%)
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Necro bump
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Christmas Spirit Set: Santa's Sack "The big man chose to put toys in this never ending pouch, so why can't I store my guns?" Exotic Titan mark. It will be a simple brown sack that will hang from the waist and be filled with random items upon respawn (guns, grenades, engrams, Thrall heads, etc) Perks: Christmas gifts([initial perk] This exotic can be warn with others and upon getting consecutive kills a random something will regenerate faster [including grenades, melee, super, all types of ammo, etc]) Choice between: Christmas Wish(All weapons will now gain more experience but slightly less so than if it were a specific perk) OR Christmas Miracle(Current [insert random weapon here] weapon will gain more experience but this will negate all other bonus experience for other items) Choice between: Vanguard experience OR Crucible experience Advantages: Fashionable for the holiday season, excellent for gaining experience for certain weapon types quickly, great for those who like getting lots of more free stuff! Disadvantages: Takes up an exotic.... wait no it doesn't, the random effect is random so be mindful of that *** Nose so Bright "Won't you lead the Raid tonight?" Exotic Helmet for Hunter. It is a standard Taken King Hunter helm that has a bright red nose on the front. It will pulsate and glow faintly when health is low and glow brighter when super is up. Perks: Nose so Bright([initial perk] Enemies that melee you will have a chance to be blinded and charge your super slightly [secret ability-Places of darkness will cause nose to glow brighter and light up infront of you as well as your Ghost light]) Advantages: Light up the Darkness with this helmet Disadvantages: Takes up an exotic slot *** Sleigh Bells "Don't ask for whom the bell tolls. The bells don't toll, they ring." Exotic chestpiece for Warlocks. It will be a white fluffy coat with silver bells along the front where buttons would be and in two lines along the back. Bells will jingle when doing quick movements such as sprinting, jumping, and melee attacks Perks: Hear them ring([initial perk]Activating super will increase their overall time by 5 seconds[ability wise for Voidwalkers]) Advantages: Get more DPS per super use Disadvantages: Takes up an exotic slot *** The Christmas Special "You know Solscout and Voidstreak, Momentum Master and Arcrunner. Tumbler and Lumos, Snowscream and Laurelbearer. But do you recall, the least known Sparrow of them all?" Exotic Sparrow. It will be similar to the standard sparrow shape, except the handlebars will be antlers, the coloration is a Christmas red and green, there will be a string of flickering lights along the length. It comes with a free horn which will sound off a few notes of well known Christmas Carols Perks: Strafe, Destabilizers, Oh What Fun(Sparrow will move faster when allies are nearby and be able to float in the air through Christmas magic [and pressing both triggers (L2 and R2) while in the air]) Advantages: Who doesn't want a Christmas Sparrow?, great for getting above others in the SRL and keeping from getting bumped so often Disadvantages: There are none Merry Christmas! And hope you all have a good New Year
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[b]Aether the Dark Light[/b] is a series of weapons that contain a new burn effect, aether. Aether is a dark Light, absorbing other Light. [u]Infinite Eclipse[/u] "Fear can blind one's intentions. Their mind is eclipsed" 12th chapter of the Book of Malik's Light This is a hand cannon that resembles the Hallowed Zaouli Bane but in a standard hand cannon frame. This holds ten bullets in the chamber. Perks: Tier 1: Aether Loaded- Every bullet that doesn't kill drains one or two points of super energy. (One point for body shots and two points for critical shots) Tier 2: Eclipsing Bullet- A critical hit has a 5% chance to blind your enemy. [u]Shadow Bolt[/u] "To strike fear into the hearts of your enemies, one must strike bullets in the heads of their friends" 13th chapter of the Book of Malik's Light This is a sniper rifle. The base color is black but the detail color changes with the damage type. Blue streaks for arc, purple streaks for void, orange streaks for solar, and red streaks for aether. Perks: Tier 1: Revolver- This weapon will switch between the different damage types. Tier 2: Blue Moon- If the magazine contains two bullets with the same damage type, the second bullet will explode dealing extra damage to others. (Arc will shock others, void will drain health from others, solar will burn others, aether will drain super from others)
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Bump bump bumping bump
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Industrializers (Exotic Titan gauntlets) "One man said the combination of man and machine would destroy humanity. He was wrong." Exotic perk: Muscular Enhancement Increased melee damage and attack speed. Consecutive melee hits on the same target increase melee damage. (25% each hit)
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Edited by Paradox1055: 12/24/2015 5:44:50 PMAhamkara's Covenant "I can grant you unlimited power, and all I ask in return is a feast, oh wielder mine." This is a hand cannon that looks like a mix of a very bulky flintlock pistol and the Zaouli Bane. The under layer of the hand cannon is a dark maroon color and white Ahamkara bones cover it. It holds eight bullets in chamber. Every bullet makes a thmp sound when fired. Perks Tier 0: Famine- Going a long time without any kills will slowly drain your health. Go long enough without a kill and you will die. This will happen even if you are using your special or heavy weapon. Tier 1: Feeding Frenzy- Getting three rapid kills, with any weapon, in one life will instantly return 10 points of health to you or a slight boost to your super if you are not injured. Tier 2: Pact- If you activate your super while currently holding this gun, instead of using the standard super, every bullet in the chamber gets a major damage buff and deals whatever damage type your subclass is. Super ends when all eight shots are used or when you reload. Getting a kill (two headshots in Crucible) will give you a 1/4 over shield. Getting four kills will give you a full over shield. If ANY bullet misses when super is active, you will lose health. Secret Perk: Getting eight critical hits on a boss while Pact is active will return 1/5 of super energy. This is a high risk/high reward hand cannon. Make sure your team aren't kill thiefs. At first it seems OP but it balances out. It is a great PvE weapon for both bosses and adds. It is not the best for PvP since if the enemy is camping, you can die. Also since supers aren't common in PvP, this is basically a normal hand cannon for most of the match.
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Nerf Gun Fire Rate:100 Impact:1 Range : 15 Stability : 100 Reload : 10 Magazine : 1 Exotic Perk : [i]Wimpy[/i] When shot by this gun, target laughs uncontrollably.
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I want that rocket launcher
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Binary Stars "These systems are not rare, nor are they common, but they are a sight to be seen" These are hunter gauntlets that have a faint reddish aura around them. (Kind of like a nebula) Two small stars orbit around your wrist. The ring that the stars orbit also move up and down your arm. Perks: Tier 1: Binary Star- You are able to dual wield any legendary hand cannon or side arm. Every time you pull the trigger, it fires a bullet from each gun. (Pull trigger once = two bullets) Tier 2: Spotter- You can ADS with dual wielded weapons.
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Void Fire "In the icy depths of space, fire can still rage" This is a pair of hunter gauntlets that have two void arrows on each arm. The plating under the arrows is a jet black. Perks Tier 1: Archer's Gift- Fire shadowshot quicker. Tier 2: Void Fire- If you kill someone with a shadowshot, anyone else tethered will take half the damage that was needed to kill initial target. (Takes initial target 100% damage to die, everyone else will receive 50% damage. Takes initial target 50% damage to die, everyone else will receive 25% damage) This works with Quiver.
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Bumpity, bump-bump, bumpity, bump-bump, I revived this post
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Ahk Morn (Name translates to "Circle of Death") "A mixture of Vex and Hive technology resulted in a weapon that thrives on the hunt... And hungers for the kill." Exotic Pulse Rifle Manufacturer: Omolon Element: Void Rate of fire: 65 Impact: 30 Range: 53 Stability: 66 Reload: 75 Magazine Size: 18 Aim Assist: 45 Equip Speed: 42 Recoil Direction: 77 Zoom: 25 Exotic Perk: Aggressive Pursuit - Increased movement and sprint speed. Missed shots have a chance to grant increased target acquisition. (20% activation chance, Aim Assist +20, Duration: 5 seconds) Tier one perks: Smooth Ballistics, Soft Ballistics, Aggressive Ballistics Fixed perk: Spray and Play Tier 2 perks: Smallbore, Speed Reload, Hand-laid stock. Unlockable Exotic Perk: Devouring Impact - The final burst of each magazine explodes on impact, dealing heavy void damage to nearby enemies. Enemies defeated by this ability grant Frenzy, increasing damage and health recovery. (Shots fired in the final burst deal +20% damage and have an AoE equal to that of a Torch Hammer impact. Frenzy grants +10% damage, Health begins recovery on activation and recovers 25% faster for as long as Frenzy remains active. Duration: 9 seconds. Duration is refreshed if a new enemy is killed by Devouring Impact.
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[b]Get Out[/b] "[i]...And stay out![/i]" Probably a better name and description, but anyways Exotic titan gauntlets. Bunch of perks designed to get more super energy from minions of darkness. Exotic Perk: Hardened Bubble Grants perk that makes bubble harder to destroy, and makes it so that enemies can not enter your bubble, but allies can
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Edited by Chrizzle: 1/7/2016 5:54:40 PMOnyx Stallion "Ride into the night..." Scout rifle High impact Low rate of fire Low stability Average range Great reload 20 round magazine Intrinsic perk The stallion Gain much better stability and handling after sprinting Barrels Aggressive, smooth, and soft ballistics First perk Outlaw Mid row Hammer forged Quickdraw Explosive rounds Exotic perks Drenched in night After 10 precision hits you get a huge speed boost and turn invisible with a buff to weapon handling for 5 seconds Pillar of light After 10 precision hits you cannot move but do triple damage, have increased health, and take less damage until reload Wanted to go for a scout with two near opposite exotic perks which would change the way you use the weapon either as a heavy buff for a few shots or as a great escape weapon this weapon would reward a skilled hand due to the lower stability and needing to chain headshots. This weapon would not be very applicable in PvP due to the low stability and lack of very good pvp perks. Outlaw adds the handling of the weapon aswell
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[b]Kindness[/b]: [i]"I'm gonna kill it with Kindness. That's what I named my rocket."[/i] Main perk [u]Sharing is Caring[/u]: Multikills with this weapon causes heavy ammo to drop for allies.
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Edited by irun_n3cromanc3e: 12/17/2015 2:20:22 AMHer Hammer Her majesty's justice descends upon traitors to the awoken. [|| ] RoF [||||||||| ] Impact [||||||||||||||||||||||||||||||||] Range [|||||||||||||||||||||||||||| ] Stability [|||| ] Reload Magazine Size: 4 Intrinsic Perks Arc Damage Mulligan (Its more like a 15% chance though) Main Perk One Spray and Play: Helps with low reload speed Exotic Perk Luck in the Chamber: One random bullet has a chance to do [u]6x[/u] precision damage. This is a PvE sniper that has terrible reload speed and rate of fire but has a chance to do a massive 6x damage with a lucky bullet. It is like a Hawkmoon sniper. -irun_n3cromanc3e [spoiler]writemyexotichistory[/spoiler]
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Edited by BUTTERBARK BANDIT: 12/17/2015 3:42:11 AMExotic ideas Exotic auto rifle Against the Wall "This is where the fun begins" Medium rate of fire medium impact Low stability Medium reload 1st perk(s) Choice between- This weapon gains increased range when aiming OR This weapon has increased stability when firing at the hip Exotic perk(s) Choice between- Extremely focused fire-When zoomed this weapon fires slower but does double damage, kills with this weapon increase fire rate, stacks up to 5 time OR Out of options This weapon fires at double the rate when fired at the hip, bullets that miss have a chance of being returned to the magazine, bullets slightly home in on targets, bullets fly straighter Exotic Shotgun In the End "It does even matter" Constant perk This weapon fires a slug 1st perk Full Auto This weapon can be fired in full auto mode Main perk Break away Slugs fired from this weapon split part into 3 slugs, some kills regenerate ammo Exotic HEAVY Sniper Rifle Long Way Down "Welcome to Hell, I'll be your tour guild" 1st perk Cerberus This weapon fires 3 bullets instead of one(like a pulse rifle), bullets that miss have a high chance of being returned to the magazine Main Perk Eternal Damnation Random chance for bullets in the magazine to make the victim explode into a shower of bullets upon death (Don't tell me this wouldn't be better than the Sleeper Stimulate) Exotic Scout Rifle Defiant Gravity "I was once told to never defy the laws of gravity, but laws no longer exist" 1st perk One small step Precision kills with this weapon increase initial jump height, this weapon does increased damage while airborne Main Perk Breaking the Law Aiming this weapon while airborne makes you hover in place for a couple of seconds, killing enemies increases the time in midair, enemies killed while airborne explode on death The Devils Touch Exotic Sword Kinetic damage "Some call it a curse, I call it a blessing" Exotic Perk Kills while holding this weapon have a chance to heal you(this includes grenades, shoulder charge, etc.), grenade kills while holding this weapon have a chance to return ammo to the sword Constant perk This weapons does elemental damage according to your subclass 1st perk Telekinetic forged guard-press (insert control here) to guard, effective against all elements besides the element of your subclass Main perk Lucifers Blessing-Press (insert control here) to unleash a more powerful version of your melee(gunslinger would throw a giant throwing knife, stormcaller would release a mini storm, any Titan subclass would knock your -blam!-ing lights out, you get the point)
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Shotgun- The Fire Cracker "BLAM-crack" Low damage/range, high rof, full auto, enhanced tracker Exotic perk- Fireworks- when a round is fired it releases short range explosive pellets that collectively do 1 damage, but blind enemies for a short time
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Edited by Hot Servitors In Your Area: 12/17/2015 3:51:40 AMSniper: Fire and Brimstone "[i]You still can't catch these with your head.[/i]" Exotic Perk: "From the Heavens" This weapon can be fired in Full Auto mode Secondary Exotic Perk: "Origin of All" This weapon can be equipped in your primary slot. High impact, mediocre recoil, and 10 shot round with 40 extra. Arms: The Thagomizers Oh wait. They're real. But we can't get them.
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The Accelerator "Step on it!" Exotic perk: (do not have anime, help me think of ideas) the weapon fires faster the longer it is fired, like suros 2.0, but it starts at the beginning of the mag instead. This needs a little bit more but I am not sure at the moment
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Commence Deliquesce Titan Helm Exotic Perk: Sunspots apply the Melting Point effect
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Taken Grasps Exotic Hunter Gauntlets Gauntlets have a taken glow coming off them, and are modeled after the arms of a taken minotaur. [u]Exotic Perk[/u]: Infinite Stealth: Melee attacking an enemy while invisible does not end invisibility. If you miss a melee attack, invisibility will end.
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Hold the Line Exotic Auto Rife "Last stands are for those who have those who have something worth dying for, and those who have nothing to lose" High rate of fire, low impact Exotic Perk: The last round in the magazine regenerates and does bonus damage (like Touch of Malice) at the cost of the user's ability to move and jump. Passive Perk: Greatly increased armor while immobile. [spoiler]#writemyexotichistory[/spoiler]
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Fear of oryx: Titan exclusive solar auto rifle Obtained by you killing oryx on heroic raid Low rate of fire very high impact 25 mag. Choose able perks: extended mag. Perfect balance. And my own new perk fear. It would make fear of oryx deal slight bonus damage to everything (even guardians) and will deal even more damage to damaged ultras. Exotic perk: horse play: all abilities recharge 2 times as fast and do 1.5 more damage. 😈