[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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Mythars reign "Countless stars have fallen.... Will yours" Sniper Exotic perk-- burst-fires 3 bullets at a time (Element solar) 1st row: random barrels 2nd row: perfectionist- if landing all Precision shots mag will be refunded(from reserve) 3rd row: high caliber rounds/ skip rounds / rifled barrel 4th row: unstable: each bullet fired is a different element Rate of fire: 18 Impact: 17 Range: 79 Stability: 67 Reload: 54
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I got one : dedicated servers : artifact : this item prevents lag across all bungie servers
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Edited by Paradox1055: 11/10/2015 1:57:41 PMHuntress of the Woods "Where do you thing Nightstalkers got their bow?" This is a secondary weapon that resembles a compound bow. The frame is very sleek and is black with purple details. The cams on each end are void discs and the string is void. Like the super, drawing back will spawn an arrow. It holds six arrows. It is an instant kill if drawn back all the way. Not drawing it back all the way will do less damage. Perks Tier 0: Arrow Heads- Choice of standard, explosive, or burning (standard has more arrows 10 count) Tier 1: Return- Getting precision kills with this returns an arrow to you. Tier 2: Tear in Space- Shooting a wall places a proximity detonated void explosion. [spoiler]#writemyexotichistory (Feel free to do what you want with this one)[/spoiler]
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Edited by Paradox1055: 11/19/2015 11:51:58 PMThe Jammer "Alpha, beta... ........ ...elta...... epsil..... Do you.... cop..." This is a titan chest plate that has a bunch of buttons and dials on the front, and a giant radio dish on your back. Perks Tier 1: Radio Waves- If someone uses an ability (melee, grenade, super) a sound wave symbol appears above them. Works through walls. Tier 2: The Jammer- If an enemy is close to you, their radar goes berserk and a static noise will play on their screen.
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http://global-img.gamergen.com/trolls-de-la-semaine-2_0254025000823077.jpg
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I found that women from brazil, she was pretty exotic you know...also the way she was using her tongue when she was....let's says it was pretty exotic ;)
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Warlock Chest piece that grants radiant skin. (Self Rez w/ radiant skin) Warlock Gauntlets that grant touch of flame. Warlock Helmet that grants vortex but does not limit to just vortex. So like a shatter/vortex combo
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His Fallen Son Sword "You killed his son, now take his father's breath" 1st perk- Transcendence This weapon gives you a brief agility gain after every kill. Lasts 5 seconds Exotic perk- Mutiny Slam the blade on the ground, causing a mini shockwave in its wake.
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Edited by mgvertigo101: 11/23/2015 3:23:59 AMI saw a beastly rumored (and fake) exotic HEAVY sniper rifle that was huge and all white and it highlighted enemies at all ranges (even behind walls) and it had wall perching rounds, and matched the element to the enemies shield. How sick would that be
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[b][i][u]Quantum Indefinite[/u][/i][/b] Void Exotic Auto Rifle Low RoF, High Impact Description: Even the Golden Age's greatest computers can not compute the highest numbers in existence. Visual: Modeled in the style of Sleeper and Pocket Infinity. A Screen on the same place as on Sleeper generates random numbers. Increase in speed upon activation of Binary Void Passive Perk: Feeding Frenzy Perk Tree 1: Stability/ Impact/ Stability Perk 1: (I dot remember name of perk) Increases Accuracy longer gun is fired Perk Tree2: Magazine/ Range/ Impact Exotic Perk: Binary Void- Landing hits increases RoF/ Stability. Precision hits increase damage. Getting kills with last 5 bullets in Magazine refill it half way with increased damage( think glass half full) History: This weapon was created upon the discovery that destruction could power computers. The more destruction you cause, the closer the weapon's internal computer comes to computing the next number. The mag refill is triggered when the weapon is extremely close to finishing the number.
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Name: The Deadeye Type: Hand Cannon Exotic Perk "Bullseye": Precision hits grant increased stability and rate of fire for a short time. (2 secs, refreshes every precision hit) Arhcetype: Hawkmoon type stats.
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Edited by ChiefKain: 11/22/2015 10:35:52 PMI do this all the time here are my two best exotic weapons and two best exotic armors (I'll just go over the exotic perks & weapon archetypes to keep it simple) The Violet Dwarf ".... Like a collapsing sun." Pulse rifle low RoF high impact Exotic perk - void projectiles have the chance to create void implosions that suppress on hit. (think void explosive rounds that trigger the suppressing effect) [spoiler]this weapon would have a 40% chance to suppress AI combatants and a significantly reduced chance on guardians in the crucible like a 15% chance. This will keep it from being unstoppable in pvp.[/spoiler] Predator & prey Scout rifle high RoF medium impact long range Exotic perk "Predator" - grants an ability that's essentially the Nightstalker perk "Keen Scout". grants enhanced tracker, radar resolution, sneak faster, mark targets you damage, etc. Exotic perk 2 Third eye [spoiler]I see this weapon as an all black camouflaged scout rifle with a silencer on the barrel so that the sound it makes when fired is so minimal its almost silent[/spoiler] Armor Warlock exotic helmet The Phoenix "...And so she spoke, and then the world burned" Exotic perk - while radiance is active lethal solar damage is dealt in an area around you.(stacks with abilities that cause damage over time) [spoiler]visually this helmet would look like the kind of masks doctors were wearing during the black plague think an evil crow mask with a slightly less protruding beak[/spoiler] Warlock exotic helmet The Horned God "They say the old Gods are gone, but their legends keep the fire alive." Exotic perk 1 (intrinsic)- grants song of flame perk node for free Exotic perk 2 song of flame provides an armor, and weapon damage buff for you & allies [spoiler]visually it would look akin to the Ram or the STAG being that its going to look like a skull-like helmet with horns of some kind. The main purpose of this exotic is to rework the sunsingers into a more supportive class making fireborn/radiance more useful cause radiance would be giving allies an armor and weapons buff[/spoiler] [spoiler]I have tons and tons of these ideas these are just some of the best[/spoiler] #writemyexotichistory
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Whoops sry for the multiple posts my phone bugged out
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Edited by Paradox1055: 11/11/2015 10:58:59 PMDaggers are special swords that do significantly less damage, but it is easier to get ammo. [u]Hunter's Best Friend[/u] "No hunter should ever leave home without it" This is a dagger that resembles a larger version of a hunter's throwing knife. You hold it backwards like a blade dancer. Perks Tier 1: Reflex- Faster swing Tier 2: Toss- You can throw this dagger. It is an instant kill, but it uses 10% charge. Hold X or square to pick it back up. [u]Sculpture of Death[/u] "Artists turn junk into beauty, carve the void into a tool of destruction" (Name from good friend of mine) These are dual wielded sai's. (Purely for apparel) These are for warlocks only. You hold one sai backwards while you hold the other forwards. Perks Tier 1: Sai- You take less damage from swords and daggers. Tier 2: Sculpture of Death- You teleport a short distance. Getting close enough to your enemy plays an animation where you jab both sai's into their gut. [u]NOBLE Blade[/u] "This blade served in many wars. Its strength and loyalty will never disappoint" This resembles the "sword" used by SPARTAN Emile Noble 4. Only titans have the honor to wield such a weapon. Perks Tier 1: Rage- You run faster while carrying this weapon. Tier 2: Spartan- You automatically jump up and power swing that blade through the neck and chest.
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Ragnarok Exotic Arc Rocket launcher/Shotgun Description: "The Reckoning. The Armageddon. The.End. How else would you like me to put it?" - Lomar Inherent Perk: This weapon fires multiple Arc projectiles which detonate 2 seconds after attaching to a target. Exotic Perk 1: Ragnarok - Individual projectiles home in on the nearest target after 1 second airborne. Exotic Perk 2 (interchangeable with Perk 1): Swarm - All projectiles fired from this weapon track the chosen target at high velocity. The gun would basically act either as a heavy shotgun to take down majors in one burst, something to clear out groups of enemies or to destroy bosses. Slow RoF, small Blast Radius, high Velocity. Styled similar to Truth. Metallic silver colour with turquoise streaks and lightning, fancy gadgets and buttons all over.
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Edited by OldYogg333: 11/22/2015 3:36:22 PMExotic AR with fast fire rate and ok range Perk: bloodthirsty - kills return ammo to the magazine, increase fire rate, damage, and stability. Stealing kills charges super energy and assists dramatically increase reload speed Draculas claw Exotic primary rocket launcher: hand cannon. Basically a cannon that shoots hands out of it. Picking up heavy ammo adds brass knuckles, and hits cause DoT. Kills while buffed by a ward of dawn create dead zones, which act as a suppressor grenade/shadowshot. Could be used to take out enemies around a boss to cause more damage to the boss while he's standing there.
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Exotic auto rifle From one to another "Everything is connected, even if it may not seem clear at the moment" A fast firing AR with max stability and a low range stat. About 50 shots in the mag. Does about 12 to the body and 16 to the head in crucible. Pre-unlocked perk: searing rounds This weapon's rounds explode on impact and have a chance to burn minions of the darkness Perk one: counterbalance Middle perks: smallbore Extended mag High caliber rounds Last perk: From one to another Kills with this weapon cause an explosion that leaves nearby enemy's injured and burnt Tell me what you think
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Ragnarok Exotic Arc Rocket launcher/Shotgun Description: "The Reckoning. The Armageddon. The.End. How else would you like me to put it?" - Lomar Inherent Perk: This weapon fires multiple Arc projectiles which detonate 2 seconds after attaching to a target. Exotic Perk 1: Ragnarok - Individual projectiles home in on the nearest target after 1 second airborne. Exotic Perk 2 (interchangeable with Perk 1): Swarm - All projectiles fired from this weapon track the chosen target at high velocity. The gun would basically act either as a heavy shotgun to take down majors in one burst, something to clear out groups of enemies or to destroy bosses. Slow RoF, small Blast Radius, high Velocity. Styled similar to Truth. Metallic silver colour with turquoise streaks and lightning, fancy gadgets and buttons all over.
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Ragnarok Exotic Arc Rocket launcher/Shotgun Description: "The Reckoning. The Armageddon. The.End. How else would you like me to put it?" - Lomar Inherent Perk: This weapon fires multiple Arc projectiles which detonate 2 seconds after attaching to a target. Exotic Perk 1: Ragnarok - Individual projectiles home in on the nearest target after 1 second airborne. Exotic Perk 2 (interchangeable with Perk 1): Swarm - All projectiles fired from this weapon track the chosen target at high velocity. The gun would basically act either as a heavy shotgun to take down majors in one burst, something to clear out groups of enemies or to destroy bosses. Slow RoF, small Blast Radius, high Velocity. Styled similar to Truth. Metallic silver colour with turquoise streaks and lightning, fancy gadgets and buttons all over.
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A trio of armor pieces: Lucky Number 7 "The number Seven isn't an addiction, it's my next paycheck." Slot Machine Devil "Every pull of the arm is another chance at getting lucky" The Gambler's Gaze "He knows every move, every play, every trick in the book, yet he still relies on luck." These three pieces all have the same perks but are for different classes: 'Lucky Number 7' is a chestpiece for Warlocks. It is a black trench coat with special designs that resemble tattoos along the arms, torso and back. The most important are the three 7's at the base of the neck and the shoulders blades that are circling around a golden burning dollar sign. 'Slot Machine Devil' are gauntlets for Titans. They are a simply silver plated color with brass knuckles that have 3 red 7's plated with rubies. There is also what looks like a lever on their left shoulder with a bright red knob. 'The Gambler's Gaze' is a helmet for Hunters. The helmet itself is pretty sparse except for what appears to be a hat covering the eyes and a tiny waft of smoke coming out near the mouth. Perks: Guardian Roulette([initial perk] This will cause an algorithm to constantly run in the game cycling through Void, Solar, or Arc. When super is active whatever damage type the algorithm picks is what type your super will be and your grenade and melee abilities until the next super activation[the fundamental abilities will be the same but they will do a different damage type until the next super changes the type eg. Golden Gun doing Void damage as well as melee and grenades, Storm Trance doing Solar damage as well as melee and grenade, etc.]), Jackpot(kills with abilities and supers will have generate additional glimmer and weapons that do the same damage type will have a chance to generate extra glimmer[glimmer generation from weapons only happens after first super activation]), Winning Hand(Killing a Minion of the Darkness that did no damage to you will spawn extra glimmer depending on proximity to enemy[gain more from melee kills than shotgun kills or primary kills, or sniper kills] and have a chance to spawn an orb of light if further away from Minions of the Darkness [list is reverse here]) Advantages: Excellent for those who want to take a risk and try something new, you have a chance of changing your ability damage type, these look pretty bada** on your character especially 'Lucky Number 7', extra glimmer!!, excellent for those who are greedy or want to help friends, Disadvantages: These pieces are solely based on luck, glimmer generation from weapons only happens if weapon is the same damage type after your first super use and it doesn't happen as often, you may gain a damage type that is not useful for the situation at hand, taking no damage can be difficult in Darkness setting,
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I was thinking an exotic bull or ox helmet for the titan and a jackrabbit one for the hunter. Kinda like the ram or stag. The exotic perk for the titan one could be called [b]Stubborn [/b]: taking damage while shoulder charging increases movement speed. Or maybe it could work like the imolation gauntlets and grant the the juggernaut perk for free (while using the striker subclass). The hunter not sure about that one yet
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Firefly "I make more things go boom by 9:00 a.m. than most people do all day"~Firefly This is hunter helmet that is a camouflage mask that reveals your character's eyes. Perks Tier 1: Going Boom- If your swarm grenade focuses on one person, and kills them, their body explodes. Tier 2: Firefly- Swarm grenades track enemies.
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Edited by SB19: 11/19/2015 6:34:29 PMName: Ahamkara’s Revenge Classification: Exotic Class slot: Secondary Weapon class: Fusion Rifle Burn type: Arc Description: “Let them burn in the passion of our vengeance. Hold nothing back… Oh bearer of mine.” Perks: Hip fire (Passively unlocked) 3x ballistics (Too lazy to decide) Tier 1 perk: Rangefinder. Tier 2 perks: Accelerated coils; Field scout; Hand loaded/Hammer forged Tier 3 perk: Reactive reload Exotic perk: Defy Extinction. (When all projectiles land in close proximity (Like a circle), a wall of arc flame (Like the Hunter voidwall grenade) appears, covering as far as it can stretch. Effect lasts for 15 seconds) (Enemies that walk through are suppressed for 5 seconds) Gun design looks similar to Plan C, except the weapon is covered in bones that glow blue-ish underneath. Charge rate: Close to the Crota fusion rifle (Accelerated coils bumps it to a little over half) Impact: ¾ of the bar. (75) Range: 50 (Hand Loaded/ Hammer Forged brings that up to 65) Stability: 40 (Making the exotic perk somewhat difficult to proc) Reload: 25 (Abysmal for a reason) Magazine size: 1, with 9 max in reserve (Field Scout gives you 18 in reserve) [spoiler]#Writemyexotichistory[/spoiler]
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Edited by Shadow: 12/1/2015 8:22:33 PMNevermore Exotic Sniper Rifle And the Raven, never flitting, still is sitting, still is sitting just above my chamber door... Side Perks Edgar- Rounds that hit shielded enemies will do a random percentage of their damage to the enemies health, ignoring the shield Void Damage Infuse Perk Column 1 Aggressive Ballistics Linear Compensator Field Choke Perk 2 Allan- This weapon will reload itself, from your reserves, after a precision kill, regardless of which round gets the kill Perk Column 3 Custom Optics (Reduces zoom from 4x to 2x) Field Scout (Adds 6 reserve rounds) Appended Magazine (Increases magazine to 6 rounds and adds 2 reserve rounds) Perk 4 Poe- Dealing health damage to a shielded enemy will drain health from a random enemy not in your line of sight and feed it to the shooter Appearance- Supremacy look but Purple is replaced with Black and Gold is replaced with Red. There is a Black feather in place of the Queen's Sigil. The edges of the feather light up Red when ADS and when fired the center of the quill will begin to turn Red and will become completely Red when the magazine is empty. Rate of Fire- 30 Impact- 65 Range- 90 Stability- 80 Reload- 15 Magazine Size- 4 [spoiler]#WriteMyExoticHistory[/spoiler]
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Edited by LordZero: 11/19/2015 3:26:08 PM[u][b]Charlemagne's Paradox[/b][/u] [i]"Tick, Tock, Tick, Tock, Tick, Tock"[/i] - Charlemagne, The Warmind of Mars Exotic Titan, Hunter, Warlock Helmet A helmet matching the design of No Time To Explain, Hereafter, and the Sisyphus Project. It continuously phases in and out of time giving it a glitch like appearance at times. Very machine look in design, it's too advanced look for even our knowledge to understand. [b]Column One:[/b] Infuse Twist Fate Glitch: Instead of dying, when your life hits zero you will warp back to the same position you were in 10 seconds before. (Ability must be charged by killing enemies of the darkness or getting kills in the crucible) [b]Column Two:[/b] Random: Increase Discipline or Increase Intellect or Increase Intellect Random: Increase Strength or Increase Strength or Increase Discipline [b]Column Three:[/b] Random: Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon Ammo Random: Fusion Rifle Ammo or Shotgun Ammo or Sidearm Ammo or Sniper Rifle Ammo [b]Column Four:[/b] Random: Arc Recovery or Solar Recovery or Void Recovery Random: Arc Armor or Solar Armor or Void Armor