Great post. There's a very simple way to make Blink fair, which is to remove the invincibility frames. As for the unpredictability, the easiest way to fix that is make it so that as soon as the blink is activated, there is some sort of telltale that will show where the blinker is going. That's. It. Nothing more is needed.
Don't make a fun and unique jump ability useless.
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