This is like the idea with my defender titan. I'd be able to drop orbs for days if it works out, and even have force barrier up often. That is to say, once auto rifles get buffed, I could take the monte carlo (resets CD on occasional melee hit and also reduces melee CD with every hit) and gear for Intellect and Discipline. Take Iron Harvest as well. And wearing 'no back up plan'.
The only trade off is taking relentless or gift of void, whichever one you'd think would make more orbs in the particular situation.
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You don't even need to use the Monte Carlo for that. With the right perks and full strength your melee will be up just after your force barrier finishes. I call it my Titans Orb Factory :D http://youtu.be/hsUpg45qOK4
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the defender titan with the orb-spawning melee / monte carlo is very underrated. should be used way more often. that's the ONE EXOTIC I'M MISSING THOUGH lol
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It's sad though, that it's not as viable in pvp...
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because of shotguns lol hopefully that's fixed in Taken King
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Makes me hope that titan punches = 1 hit kill. Though that might be slight over powered. But I'd prefer if the lunge bug were to be fixed first.
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lunge bug? what bug (I play Titan the least lol)
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When your titan is a certain distance away from an enemy, they will sometimes lunge when using the melee (regardless if it's charged or not). Sometimes this doesn't happen though, and you get the infamous t-rex arms joke among other things. It also doesn't matter if you run or not. The easiest way to see how bugged this is, is to compare how each class will melee kill a harpie.
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it might have something to do with hitboxes, and activation range. I'm under the assumption that hitboxes are heavily tied to target acquisition, which melees MIGHT have.... but that's just a Theory :D a gaamfm.f..... copyright
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Makes sense for sure. I've been playing my warlock more lately, and its melee (probably because it has a slight range) has a much easier target acquisition, whereas with titans it's a bit more difficult.
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but the titan has the fastest melee, and the warlock has a glitch in terms of it's melee speed (not working with armor that boosts the speed)
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Huh, interesting... I guess titans kind of need the fastest melee due to the current iteration. To bad it's no faster than a shotgun shot though, haha.
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shotguns are getting a nerf :D
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If it took 2 shotguns to the face to kill a titan... I think I'd be ecstatic xD
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shotgun melee makes a comeback haha
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I did that early on (I've been gone for 9 months). The shotgun/melee combo was so quick xD
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remember how bad the lag was during the Beta / Alpha
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Vaguely xD
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look up old gameplay :3 it was baaaaaaaaaaaad
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hopefully theirs QOL server side stuff planned for 2.0 as well, then.
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mhm. well gnight. I'm exhausted ><