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8/5/2015 7:54:21 PM
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This is not an mmo. Its a revenue stream for Activision. And while they aren't forcing us to delete anything, why would i keep obsolete weapons that serve no purpose with this miniscule "vault"? This is a revenue tactic. Nothing more.
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  • Because apparently you love them so much? I love that this stuffs being left behind. I miss the excitement and curiosity of drops. I miss testing and figuring out which gun makes you excel. I think it will ad excitement back into the game. It woukd be cool though to have a trophy room where you can put guns in a display case.

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  • How does the old stuff still being in the game and relevant take away from that at all? I don't understand this logic people have.

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  • Well you know there isnt a better legendary hand cannon then fatebringer, so when you get a hand cannon you know its shit compared to fatebringer. Now you have to try out weapons and find the new gems of the game.

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  • The strength of the new weapons should be the deciding factor of new weapons. Not making my old weapons useless. That reeks of their inability to design a coherent game.

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  • Exactly. They're so lazy with the weapons, all they are good at is artwork, its no wonder they spend so much time showing that aspect of the game off to the public.

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  • ^this is the core of the argument. if the new gear was better than the old no one would care that their Fatebringers, Shadow Prices and Corrective Measures were going to be obsolete anyway. all I can figure is that the day one weapons are too powerful and have to go to make way for the new junk in TTK.

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  • Or they were simply too lazy to figure out how to introduce new weapons that could stand on their own merit for impressing players, so instead they use the arbitrary attribute of "max damage" to render older things weaker by comparison. Zero creativity at all on their part.

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  • Yes. To me it seems that they have already run out of design space and have to wipe the slate clean to make room for the sane stuff we've been using or else what's the point

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