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8/5/2015 10:28:30 PM
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how so?
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  • Before, Warlock self-rez gave too much armor. Nerfed to make them easier to kill. Now, abilities recharge far too fast. Will be nerfed so it can't be exploited.

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  • well, it only charges that fast if you completely invest for it across both characters. and only voidwalkers can charge that fast with energy drain.

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  • even if the players don't have a problem with it, bungie will unnecessarily nerf it.

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  • what makes you say that?

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  • remember the unnecessary nerf to auto-rifles, which made Necrochasm pointless? Remember the "instant super glitch" hunters had, could get their supers with one grenade. Thorn and TLW too strong, nerfing ALL handcannons. If something is effective or something is to the community's liking, bungie will nerf.

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  • that's one perspective. Hand Cannons (even legendaries) had a large advantage in terms of time to kill. they would snap onto heads removing some (key word, some) of the skill required to land headshots, and was too effective at range, defeating the purpose of scout rifles on most of the maps (which are usually small). this nerf keeps the hand cannon time to kill really fast, still the fastest of all archetypes, but it's harder to get easy headshots. auto rifles needed a nerf, but not a damage nerf. they are fixing that by increasing damage, but decreasing range. they will now be what they were always meant to be: a safe, close range option with decent TTK. the grenade-to-super stacking was unintentional. plus it's barely a nerf. a difference of about 2 seconds. This makes many many more weapons viable. it's not about ruining the guns, it's about making them competitive, not the one-and-only-clear-cut-choice. If you saw the usage statistics, hand cannons blew blew bleeeeeew all other weapons away in terms of usage by a landslide. some ppl say OP, I'll say centralizing. when looking at what you wanted out of a weapon, there were obvious answers. that's bad. all options should be SOMEwhat viable. what do you want on a shotgun? pretty simple answer, and that's not good. all those other perks shadowed by the clear-cut, centralizing choices. Trials turned into a battle of who can Thorn / Blink / Shotgun better instead of, well, a balanced game type. That's my opinion.

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  • Edited by Star Gazer2: 8/6/2015 3:43:47 AM
    (duplicate post, ignore)

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  • still, Bungie will just out of nowhere nerf something that no one was complaining about. Like fusion rifles, I don't see any complain about them and I don't ever see them in crucible, but apparently they need another to ensure nobody will even think about using them again. Just saying, Bungie will do stuff that we won't even understand why.

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  • well that's technically anecdotal. I myself had a few friends give up on Destiny because of how mad they got when they died to fusion rifles. plus, all competitive shooters have re-balancings. its nice to change things up. plus fusion rifles are being buffed. I use mostly fusion rifles right now (I like to use the underused items lol most of my videos are about underused stuff)

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  • [quote]Changes: Slow charging, high Impact Fusion Rifles have decreased Range values Makes it more difficult to max out Range for these weapons [b] Projectile Speed for Fusion Rifles is slightly reduced[/b] Emphasizes the need to lead a targets outside medium range Improve Accuracy for short range Fusion Rifles Reduce Accuracy for long range Fusion Rifles[/quote] Fusion rifles are not getting buffed, they're getting nerf when I haven't seen any complaints about it.

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  • the accuracy boost to some is a buff, and I meant it indirectly the shotgun nerfs are indirectly buffing fusion rifles. me personally, I don't mind change. in fact, I enjoy it.

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