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#feedback

Edited by AttilaTheNvn: 6/10/2016 5:50:36 AM
1132

Stop telling me to "move on" from my guns, please. (10 months later, STILL no response from Bungie)

Update- After [b]months[/b] of Bungie decidedly ignoring this issue, and this topic [i]specifically[/i], I completely stopped posting almost 2 months ago. However, I still feel like I can't let this discussion fade, just yet, given it's obvious effects on [i]future[/i] Destiny games. Everything I felt when writing this so many months ago STILL matters to me- despite the fact that I quit the game 6 months ago... So, I'm pretty sure it's still worth discussing. :P [quote]Bungie Weekly Update 12/04/2014: "In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. [b][u]The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete.[/u][/b] Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: [b][u]The time you have invested in your stuff should be respected[/u][/b]."[/quote] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] This isn't just about Bungie making design choices that harm the player; it's about them doing it [i]twice[/i], after explicitly stating they wouldn't do it [i]again[/i]. On top of that, it even goes against their own, outspoken design goals [i]for[/i] TTK, which is absurd. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with "better" gear [u]across the board[/u]. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." As big as it might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future (confirmed in production), and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i].

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  • All of this. Thank you. Bungie's decision to go back on the very favored advancement they made by enabling players makes no sense. They are effectively opting to limit the game as well as taking our favorite toys from us and stripping our identities. As is, Destiny is very limited in the ways we can actually customize our Guardians and express ourselves. The weapons and gear we choose and take with us was a very substantial part of that. And now they're taking a wrecking ball to it. Thanks a lot, Miley Cyrus. This decision harms the game and in no way offers any benefits.

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  • Move on, please?

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    • Jesus Christ, another one? Move along, nothing to see here.

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      • Move on from my guns

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        • Move on from your guns

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        • I will never let go of my mythoclast <3

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        • If we could ascend weapons, why would we use the new ones?

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          • Agree!

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          • OP, you raise many excellent points. I feel they are addressed by the fact that (apparently) we will be able to upgrade our exotics in TTK. To me, that's the perfect balance. We can keep iconic guns we love, but the new weapons will still be meaningful because we have to get new legendaries. Here is a perfect example of why that's good: Look at the rewards for PoE. They were universally panned by players, and most players have said they only cared about killing Skolas once, because after that, why bother when the rewards were useless compared to their raid legendaries? THAT is why it's important for the new gear to be more desirable than the old gear. All of your points about weapons in Destiny being more than stat sticks is true, which is why we get to upgrade exotics. But leaving ALL weapons upgradeable would leave only two outcomes: either the new gear isn't as good so no one cares about the content, OR the new gear is so much better that there is insane power creep.

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            • Your guns are still useful for Crucible and other activities. They just aren't going to be top tier anymore.

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              • Move along.

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              • I fight to fulfill a bounty, [i]and[/i] hone my combat skill. For... Fun. [spoiler]In other words: I'm happy to let old legendaries go. Out with the old... After all, I'll need vault space for Omolon. Good thing we're getting more in TTK. I'll keep some raid weapons, though. And Shadow Price. You don't play to say "my dick is bigger than yours because I have more weapons", you play to have [i]fun.[/i][/spoiler]

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              • Does [i]generally speaking[/i] in your post hint that you don't actually know of a game that operates in the ways you speak of?

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              • If the idea of using the same guns that you use now for the next 5 years is actually appealing to you, then I would safely consider you among the overwhelming minority. God bless anybody that dates you. Being that averse to change is reflective of a personality that must take a saint to put up with

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                • I am glad they are not extending the life of year one weapons, they had their use as with anything things evolve. I wouldn't expect today's military to use a M14 or a bolt action Springfield Rifle, they evolved and were replaced. They had their prime and now they are retired.

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                  • Move on

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                  • Did you read the Gameinformer article about TTK? I think they took it the wrong way. Its not "un-upgrade-able", its "pick it up and use all the perks instantly". I may, however, be mis-informed, correct me if i am.

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                    • Op doesn't understand the concept of how game like this are meant to be played. Would be amazingly boring using the same guns for ten whole years!

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                      • Edited by alghasfohsafovah: 8/7/2015 9:45:13 PM
                        Going old-school with the Gally and TLW. I like it. By the way, Fatebringer is going to be totally obsolete. Just giving you fair warning.

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                      • It's a shame a person like you with so many years and halo history has turned desticle

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                        • Edited by GBreezy: 8/7/2015 8:07:22 PM
                          It sucks, but you better get used to it, because your forum post complaining about it isn't going to get anything changed. You just gotta deal with it.

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                          • TLDR ... BUT you can keep your guns, and use them in level 35 and below content. Other than that... Move on! :)

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                          • 1
                            How did you get those emblems?

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                            • Someone's grown attached to an imaginary gun. I guess it's kind of like telling someone to move on from their imaginary friend.

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                              • Your weapons will still be usable. Maybe not in the middle to end of ttk's story, but everything leading up to this dlc. So a good chunk of destiny will still let you use your weapons you like. Anyone not understanding this?

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                              • Good lord, the amount of Destiny fanboys that can't get their mouths away from Bungie's cock and look up is hilarious. Most of these morons just parrot the same tired shit over and over again. They [b]literally[/b] are not thinking about this shit.

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