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#feedback

Edited by AttilaTheNvn: 6/10/2016 5:50:36 AM
1132

Stop telling me to "move on" from my guns, please. (10 months later, STILL no response from Bungie)

Update- After [b]months[/b] of Bungie decidedly ignoring this issue, and this topic [i]specifically[/i], I completely stopped posting almost 2 months ago. However, I still feel like I can't let this discussion fade, just yet, given it's obvious effects on [i]future[/i] Destiny games. Everything I felt when writing this so many months ago STILL matters to me- despite the fact that I quit the game 6 months ago... So, I'm pretty sure it's still worth discussing. :P [quote]Bungie Weekly Update 12/04/2014: "In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. [b][u]The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete.[/u][/b] Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: [b][u]The time you have invested in your stuff should be respected[/u][/b]."[/quote] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] This isn't just about Bungie making design choices that harm the player; it's about them doing it [i]twice[/i], after explicitly stating they wouldn't do it [i]again[/i]. On top of that, it even goes against their own, outspoken design goals [i]for[/i] TTK, which is absurd. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with "better" gear [u]across the board[/u]. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." As big as it might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future (confirmed in production), and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i].

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  • Move on

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  • Let it go! Let it go! Black hammer doesnt mean that much now anyway! [spoiler]also i dont think you ever did mmo. Do mmo. It will make you cry. #weaponperks=statsticks[/spoiler]

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  • Keep year one armor, and I'm happy. More variety. :(

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    7 Replies
    • Dude let it go and build a snowman

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    • Don't worry man just use whatever weapon you want it's a free country :P

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    • *complains about year one weapons not being able to be ascended *enjoys year two weapons more than year one

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      • Move on ;)

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      • [i][b]<Insert Controversy Here>[/b][/i]

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      • Move on from your guns, whiny baby

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      • Edited by V Spawn: 8/6/2015 10:47:54 PM
        I'd ask you one question in order to help you clarify your feelings: The fact exists that in the last year, you have encountered weapons or gear that got you excited. With that in mind - if Bungie was able to approach loot in a way that maintained, restored or increased your excitement, possibly in a way you have not yet considered, would that work for you? If the answer is yes (or even a 'yes, but'), then its Bungie's ball to drop - and you'll know soon enough if they succeeded for you. If your answer is no, then I maintain that you would have never made it through an entire 10-year cycle, and Bungie shouldn't even try to keep you engaged. Being "the only guy who has (insert weapon here)" is not enough of a differentiator to keep anyone engaged for a decade.

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        • "I want to use my old guns for 10 years! I HATE PROGRESSION AND TRYING NEW THINGS!! WAAAAAAAAAAAHHHH!" /Thread

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          • The reason to move on is so we can have more interesting things to play with in the future. The problem with never moving on is it burdens the development team. Their ability to come up with creative challenges and weapons is hindered by the past. That weight would eventually ruin the game. Right now already there is quite a large imbalance between people with certain weapons and those without. Those encounters become trivial for people with those very strong weapons and very hard for people without them. This makes designing encounters pretty difficult. Everything becomes a bullet sponge that instantly kills you. This is due to the outliers. It's not unlike Magic: The Gathering in standard. Over the course of set releases certain cards will be extremely strong. This is fine because in another year or so, they won't be legal. Those format defining cards are removed from the pool so new stuff can be discovered and keep things fresh and creative. The issue is not comparable to an MMORPG. You're right about that. Bungie does not need to follow convention, and they aren't anyway, exotics will still be upgraded. This is non-standard and works alright because of their limited number and often niche application.

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            • The guns aquired from level 30 raids should max at level 30 damage(300) but they raised that. You should not be able to get a gun from a LEVEL 30 RAID that allows you max damage in a LEVEL 40 activity. How pointless would that be?

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              • Let it go, let it goooooo

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              • Move on

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              • The bigger issue is the fact that these are the weapon that we have worked on and poured time, experience and Glimmer into. They are in some cases our right/left hand. They also allowed us to ascend the weapons to HoW level so to suddenly take this ability away and say your weapons and armor are now effectively useless (after 20-34) is kinda a Gjally to the balls. I find this to be an issue for PVE specific people as PVP players can just run Trials or Iron Banner and have a new primary with the higher Attack values and elemental attribute. PVE is going to be a pain as people will have to level up find out if the vault/crota has new primaries with the increased damage and if not they have to run the dreadnought to see if they even have a chance for a new one. Also forcing people to change armor will not result in a more diverse populous as Raid, and Trials gear still sport the best attributes. I give it two weeks before everyone is wearing some version of the same armor with different shades and have the "must have" primary.

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                • STFU. ANNNNND MOVE ON!

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                  • You need to move on from your guns

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                  • Move on [spoiler]come at me ;3[/spoiler]

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                    • Move on from your guns [spoiler] sorry I had to ;)[/spoiler]

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                    • Let's just keep the game the same change nothing an not make any more money sound business plan

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                      • Move on

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                      • Tldr. Gay.

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                      • Tl dr

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                      • its a gun chill tf out

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                      • This game is very similar to an MMO despite it not actually being one. In MMO loads of things get left behind, whether someone likes it or not. One of the many factors that people have to deal with. Like eventually raids like the VoG. No matter how legendary they are will eventually be left behind. Probably sometime during the halfway point of destiny.

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