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#feedback

Edited by AttilaTheNvn: 6/10/2016 5:50:36 AM
1132

Stop telling me to "move on" from my guns, please. (10 months later, STILL no response from Bungie)

Update- After [b]months[/b] of Bungie decidedly ignoring this issue, and this topic [i]specifically[/i], I completely stopped posting almost 2 months ago. However, I still feel like I can't let this discussion fade, just yet, given it's obvious effects on [i]future[/i] Destiny games. Everything I felt when writing this so many months ago STILL matters to me- despite the fact that I quit the game 6 months ago... So, I'm pretty sure it's still worth discussing. :P [quote]Bungie Weekly Update 12/04/2014: "In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. [b][u]The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete.[/u][/b] Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: [b][u]The time you have invested in your stuff should be respected[/u][/b]."[/quote] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] This isn't just about Bungie making design choices that harm the player; it's about them doing it [i]twice[/i], after explicitly stating they wouldn't do it [i]again[/i]. On top of that, it even goes against their own, outspoken design goals [i]for[/i] TTK, which is absurd. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with "better" gear [u]across the board[/u]. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." As big as it might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future (confirmed in production), and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i].

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  • This game is very similar to an MMO despite it not actually being one. In MMO loads of things get left behind, whether someone likes it or not. One of the many factors that people have to deal with. Like eventually raids like the VoG. No matter how legendary they are will eventually be left behind. Probably sometime during the halfway point of destiny.

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  • All I read was "but this isn't a mmo" there is no trading but it has more in common to a mmo than any other genre. First (this is my opinion) when the game launched they had major problems from the get go, and they knew this! They have said it even in recent interviews. The expansions were obviously just band aids to keep us busy until taken king was finished. They are overhauling the game! Story, loot system, armor, weapons, reputation, leveling system you name it! We basically played a paid beta. No if ands or buts. Second. This is how online gaming works. This may not be wow or Diablo but it is still a massive online role playing game. ...(we level up we do raids we get common rare and legendary loot we have strikes like the only part that doesn't make it a mmo is the fact there is no trading and the amount of people on screen is limited.) The things they are doing is extremely typical of online games massive or not. You add new content and make old content something from the past. Yes there will be a lot of the core product still there for other players new and old to experience. But certain events, weapons and armor are obsolete! This is not new! I absolutely love my legendary weapons and armor and I don't want to get rid of them but I understand the need to move on to better gear for the evolution of the game. Come on you know you get bored using gjally for everything and vision of confluence and fatebringer! Its time for some fresh weapons and armor. I do agree that they should give people the choice though. I think they could have avoided the up roar if they had left etheric light out of the equation. Etheric light just gave people the expectation that they would be bringing everything with them. In light of all the news and whining of loosing everything, I'm extremely excited for the new content. I want new weapons and armor and strikes and raid and patrol and tweaks to the existing content and finally possibly some story so I know what the -blam!- is going on! So yes bring it on! I'm ready!

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  • 0
    Weapons can still be used in pvp and all the new ones look sick.

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    1 Reply
    • You can keep the old weapons if you want, and I'm sure you can still use them for all the year-1 content. I'm all in favor for having the new influx of weapons, and making them be the effective choice for the new content is a good idea (in my opinion). Want to hold on to that <insert old weapon here>? Fine! Use it for everything before TTK, and use it in normal crucible, where level advantages are disabled! Otherwise, move on :)

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    • Its like deej and the rest of bungie states, as developers they don't want us to keep using the same weapons over and over. They want us to move on to something new. It makes sense and there's nothing anybody can do about it.

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    • Move on from your guns

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    • I am a heron. I have a long neck and I pick fish out of the water with my beak. If you don't repost this comment on 10 other pages, I will fly into your kitchen tonight and make a mess of your pots and pans.

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    • regarding the armor though, i think i get it now. they said that level progress will be tied to the character and light level system will be taken out. this means, one can still use his/her favorite armor set. or one can equip common or rare armor pieces and still be level 40. armors are now for more aesthetic but of course there's still the perks but it's all up to the players whether they choose the perks of an exotic over the looks of a rare armor piece. i'm still not too sure about this though.

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    • The tldr is longer than the post itself.

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      2 Replies
      • Move on from your guns[spoiler] ( ͡° ͜ʖ ͡°) [/spoiler]

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      • Yup, this is my biggest point of argument against their new direction, why would they give us the option in HOW to bring back to life our vanilla weapons only to take them away from us so soon. Their new weapons in HOW suck and vanilla weapons are amazing. Bungie has fallen short, not our ability to identify key weapons and keep them and make them useful against badly made bosses or enemy players

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        • most of the people happy with spongies choice only want certain weapons completely useless in future, I agree that all purple gear should be kept with purple gear, atleast until the second game comes out. mainstreaming the weapons to be usless at a point only to rely on new ones leaves you really with only one path to becoming legend with no diversity, keep the old mix in the new broader perspective.

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        • If we work together and use year 1 guns and bitch enough they will nerf everything so we can use year 1 guns

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        • Why would you want to use the same gun for 10 years straight cause that's what a lot of people would do and they want variety.

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          • I am a wow player but I am still upset at the loss of our guns. I made a silly video to show my feelings on this: https://youtu.be/at-xNhapnoU

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          • Remember when Bungie stated they wanted people to have lasting stories and attachments to their gear ... gear that evolved and improved alongside the player and his/her adventures? Yeah, they didn't really mean that.

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            • Edited by The Ram: 8/6/2015 10:54:30 PM
              Honestly... I agree with this wholeheartedly. I used to play WoW, and I LOVED it. I remember my first time transitioning from Vanilla to Burning Crusade, then Burning Crusade to Northrend... Each time my epics were replaced by greens (uncommons). The first time it hurt really badly, until I realized my characters animations and attack patterns hadn't shifted at all. All that had been modified is my damage output. The only thing unique to any weapon was its 3D model. Destiny is not WoW. Guns have WAY more personality to them then my hundreds of axes and longswords in WoW. Fire Rate, recoil, range drop off, sound effect, 3d model, perk spread... All of these things make up a gun, and give that gun personality. Having those personalities-- not just stats-- taken away in everything except for plain Crucible is very disheartening. And not that I don't want new guns... I do! But why must I leave behind the old? Have Fatebringer and VoC really stretched the engine Bungie has built so much that they must be removed from PvE to proceed with idea of 'new guns'? Getting rid of Legendaries seems like Bungie is giving up, admitting that maybe it already gave us guns that were the peak of what this engine could produce and so they must wipe the slate. This is not in the favor of the player, it's in the favor of the developer. Destiny is not an MMO. It's a shooter. I know this because i love both MMOs and shooters. Don't take away my shooting implements.

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            • Bump

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            • You clearly never played WoW long enough or any MMO, but you do have a good point. Options should be given to those that want to keep older weapons. I was kinda sad to see my Warglaives become useless but thats cool

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            • I for one am glad for this decision, as much as I enjoy my weapons, I want something new to be excited for. I understand why people get so upset over this, and using the house of wolves as an example for weapons is a bad one. Why is that? House of wolves didnt have any raids, they did however bring us excellent weapons with triald which people forget to mention and I know exactly why. They are most useful in pvp. Taken king has been worked on for a long time, and I am sure that they have taken our feed back to heart when making this first real expansion. Which is one of the reasons I think it took so long for house of wolves to come out and WHY it didnt have a raid. Remember that joke of a raid called crotas end? Yeah... everyone complained about it, and how it just felt like a giant strike with six people, and honestly its exactly that. I digress though, do I believe that taken king will be amazing? No... which is sad because it shows you what we expect from this game usually lackluster content, but what I have seen is promising. Not to mention, im just bored, bored of using the same weapons for the same things. I have my set of pve weapons and set of pvp weapons. Yet no one seems to mind the fact that both activites are just so seperate ib their design. Id love to be able to have my "trusty" weapon that I can use in both, maybe they'll do that I taken king. Or it will be the same. Either way, in ready for a change, and more intricate weapon designs than the copy paste sewage weve gotten for the past year. For the pessimistic people that say "well eff that bungie just wants to screw you and me, and they'll give us garbage weapons" I say to you this, if you truly think so negatively about this developer why are you still playing this game? Dont say the usual "oh cause I was stupid enough to buy the season pass" thats not good enough, especially if you have over 80 plus hours in this games. Most games dont even give you half of that. Granted we did grind, and was it fun? No but who here played a pokemon game and ran around in a patch of grass to level up your creatures, who among us ran circles in an rpg to get to the highest level possible before fighting a boss. Again, im ready for change. For better or worse, im excited to know ill be able to get rid of half of the crap in my vault

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            • Edited by Swiftlock: 8/6/2015 2:53:59 AM
              The real problem is that the new guns are generally mediocre compared to the older weapons. That's now how expansions are supposed to work. Proper MMO-esque games introduce exciting, worthwhile new equipment that doesn't make players feel bad about putting down their older gear. Destiny failed at this miserably due to bad design choices, especially by making some of the early Year 1 weapons so good and backtracking on this decision.

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              • Edited by BrokenLance: 8/6/2015 10:55:48 PM
                Retroactive balance. The new stuff is weaker yet you have to use it.

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              • Finally a post that makes sense.

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              • Bungie and people claim that Destiny isn't an MMO, but what actually makes it not an MMO? The only reason that Bungie doesn't want to be tied to the label of "MMO" is because the genre of action bar, point and click type MMOs is slowly dying, and doesn't want to be thrown into the category of a "WoW in space." Desinty has most, if not all the elements that constitute an MMO. Raids, dungeons (strikes), quests, gear progression, loot drops, LFG chat (3rd party destinylfg.com), pvp, classes, talent trees (sub classes)... These are all key elements that make up any MMORPG. The only thing you could argue that makes it not an MMO is that you are never really playing with a "massive" group of people. But that doesn't rule out the fact that you do actually play with a massive amount of people through playing crucible, strikes, and any group activity you find over destinylfg.com. It's no different that finding a group over trade chat in wow to go do a raid, or joining a guild (clan) with scheduled events such as raids, trials runs, or anything else. What most people like yourself don't understand is that in games such as this, there exists something called a power creep. If they keep all weapons relevant, then they would have to keep making more and more powerful weapons in order to make them appealing enough to use to a point where weapons would just become ridiculously overpowered. If you want to compete at the highest level or be at the most optimal level of play, you are going to use the best thing. So how can you warrant using different weapons if they can't keep making them more powerful than what you already have? Why would you put yourself at the disadvantage (if not just messing around like NLB'ing in crucible)? That's precisely why these old weapons need to become obsolete when clearing new content. In Deej's interview he said that VOG weapons will still be usable in VoG etc... So they won't even be completely useless. If anything, Destiny has FAR more weapon choices than most other MMOs with all the different weapon perks you can roll on different types of weapons. This, along with another weapon type being added to the game, plus sidearms being an actual weapon type other than two guns, PLUS class specific weapons, there will be plenty of different weapon options for you. Saying "keeping existing gear relevant is the ONLY way to keep any sort of gear diversity in Destiny" is just a really ignorant statement.

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              • There's a certain pride to having great older guns that no one else may have or overlooked...gives your guardian some character. At least etheric light made that possible. Once the expansion drops, might as well start clearing out the vault. Everyone will end up carrying the same new guns...

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              • move on from ur guns

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