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#feedback

Edited by AttilaTheNvn: 6/10/2016 5:50:36 AM
1132

Stop telling me to "move on" from my guns, please. (10 months later, STILL no response from Bungie)

Update- After [b]months[/b] of Bungie decidedly ignoring this issue, and this topic [i]specifically[/i], I completely stopped posting almost 2 months ago. However, I still feel like I can't let this discussion fade, just yet, given it's obvious effects on [i]future[/i] Destiny games. Everything I felt when writing this so many months ago STILL matters to me- despite the fact that I quit the game 6 months ago... So, I'm pretty sure it's still worth discussing. :P [quote]Bungie Weekly Update 12/04/2014: "In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. [b][u]The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete.[/u][/b] Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: [b][u]The time you have invested in your stuff should be respected[/u][/b]."[/quote] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] This isn't just about Bungie making design choices that harm the player; it's about them doing it [i]twice[/i], after explicitly stating they wouldn't do it [i]again[/i]. On top of that, it even goes against their own, outspoken design goals [i]for[/i] TTK, which is absurd. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with "better" gear [u]across the board[/u]. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." As big as it might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future (confirmed in production), and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i].

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  • You are totally wrong. If you had ever raided for weeks on end hoping for that one dagger/sword/gear piece to drop in an actual MMO you would understand that the attachment to an MMO item is actually MUCH more intense than any shooter looter. Also, even if we remove the MMO comparison entirely, there is no denying that the genre of destiny is RPG. FPS is a style, like Third person shooter, or sidescroller. These are NOT genres. Being an RPG in genre means that it had to act like one. Look at any RPG with progression content. In EVERY case, as you move on, you will be replacing gear with better versions. Yes you COULD use the dagger you started with throughout the entire game if you want, but there is nothing more stopping you from using the Khavostov on Oryx... It will just be left behind in stats just like the fatebringer and all obsolete gear from every RPG that has vertical progression. Rant over

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    10 Replies
    • Edited by Mister Nice Guy: 8/6/2015 6:47:12 PM
      WoW/Diablo =/= Shooter. It's not even just that Destiny isn't a MMO. Your main attacks are skill based, not "weapon based", weapon/gear stats are usually means of min/maxing your skill/power damage. Destiny is completely different from this--weaponry is king, therefore options to your arsenal matter much more. I always found rather stupid that instead of comparing like genre, people keep pointing to completely different games that suit their opinions (aka nobody tries to compare it to EVE, but WoW = no problem). Compare it to Warframe, Firefall, COD, or something within the category to make a point, FFS. That said, I'm not "moving on" from two of my guns, until I like something else more, because I don't have to. Thanks, Bungie!

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    • When they allowed us to ascend our VOG weapons it surfaced how poor the weapons have been since. Fatebringer - yes, please. Vision of Confluence - yes, please. Found Verdict - yes, please. Praedyths Revenge - yes, please. Original exotics...gally and ice breaker...yes and yes. The Dark Below exotic weapons? Terrible. They marketed Nechrocasm with this expansion and were promptly embarrassed when nobody used it. The Dark Below legendary weapons? Liking that Black Hammer but that's it....doh HoW exotic weapons? Cute, but no. Prison weapons? shank burn anybody? Trials weapons? Decent, but still not replacing my VOG weapons. They need to devalue our favorite weapons to pump up the TTK weapons to justify buying the expansion. But also, they never have to measure up to a standard they set but cannot top.

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    • I disagree for some weapons as they are over used and set as a must have. Destiny is about variety.

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    • From what I've read you might find common weapons that are more powerful than your current legendaries.

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    • Agree. Lets put it this way. Do you want to look and use whatever someone else is? Or do you want to have your own design and strategy on what you want your character to be and do? If you dont like creativity or if you like to be in the same uniform like a private school then i apologize. What it really comes down to is choice to me. Id prefer to have a choice but thats just my opinion.

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    • 1
      I see both sides of the argument. The rush of getting your first exotic is something i will remember for a while(Plan C). And to keep using the year 1 weapons would be great, but you also have to look at the other side that people would like to see new content. So have an option to upgrade, i say if you want to then fine. But you cant have these weapons being better than the "new" ones. Maybe have some perk take a hit when you upgrade? Like i can bring the damage up but your stability or impact ect will go down? Im just looking forward to finding that new exotic from the next DLC.

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    • Im with you, except on you opinion on fatebringer, the thing is they need to make guns better than vog, and not just better damage, its gone down in quality every dlc vog weps best, crota eh so so. 1 exception for another month. POE joke. My poe rocket launcher does bonus damage to shanks. Wtf.

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    • Move on. Go play COD every gun is the same every year you will love that. Destiny is about progression how do you know that every weapon in TTK will not be better then the ones now? Maybe you will want to delete old guns to make the new ones even better with what looks like a perk sharing system. Seriously stop crying and think of it as a second game and not a DLC.

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    • I can respect this opinion. Keep in mind that you can still get older weapons from ROC and tiger strikes. All you have to do is grind

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      4 Replies
      • Move the -blam!- on and broke that gun from vog

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      • Don't worry, once ttk hits, I won't have to

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      • Diablo isn't an mmo. It's an rpg

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        • You make me smile~

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        • Move on

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        • Move on plz

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        • [quote] TL;DR - Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, and there's far less weapons choices as it is. Seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options[/quote] This is what I'm addressing

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        • Yes agree 100% about time

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        • Move on from your guns.

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        • I am in complete agreement with the OP. Well said on every point.

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        • Bump

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        • Oh yeah, move on.

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        • Would like to note Diablo is not an MMO, it is an action RPG. Just throwing this out there.

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        • Move on

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          1 Reply
          • Phasing them out by means of making them underpowered going forward is in direct conflict of Destiny's portrayal that each guardian can be unique. The pool of options is stagnant instead of expanding which is therefore more limiting.

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            • I... Completely agree 100%. Fatebringer is dumb. I haven't used my since I got my fang. You make some really good points that I personally have been saying for a long time. This game is different than an mmo because our weapons are ever so different and be not allowing us access to every gun in the game all it is doing is hurting the overall game.

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