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8/6/2015 6:45:13 PM
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I saw the gamescom interview where weapons, and gjallarhorn were addressed. Bungie gave a very poor and very wrong explanation as to why weapons were being left behind and why. "what will happen to fatebringer now that it isn't being ascended?" "what if I really like fatebringer, and ttk weapons aren;t as optimal as fatebringer was?" And Bungie said "you can bring them into crucicble" (which is laughable because they keep nerfing hand cannons and fatebringer can't compete with exotics.) "Your fatebringer will still be relevant in patrol and older raids" Because you know, we all just want to sit in patrol with fatebringer.... And I'm not seeing a point to completing older raids when the gear and weapons they drop aren't able to be upgraded to the level at which taken king gear will sit at,which in turn makes both previous raids irrelevant due to the fact that you cannot gain any gear that will be as helpful, (more like detrimental due to their defense and attack values). This game lacks content to huge extent, and removing weapons relativity isn't going to help. If you can't bring fatebringer, then there needs to be an option for a new weapon that has the ability to kill one target and still kill multiple targets from aoe. A new option for a weapon just as good if not better, and the same goes for gjallarhorn. When asked about Gjallarhorn's nerf, Bungie insisted that "Gjallarhorn will still have it's uses, but maybe you'll re-discover weapons like truth and see their viability?" This is utter stupidity, and he must of hated having to even say that. Gjallarhorn and truth do the same base damage, however gjallarhorn does way more damage than truth due to wolf pack rounds. Now, seeing how gjallarhorn (even with it's nerf) will still be stronger and better, why would choose something like Dragon's Breath over it? So I can make encounter's harder and mundane? So I can potentially lose a game? The truth is, you wouldn't. Giving equivalent options for weapons and gear is great, removing things people enjoy that are useful, and giving them options that are less useful turns this game into an even more annoying grind fest, with pro-longed boring encounter's with no finesse.
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