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8/6/2015 6:50:43 PM
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I really hate seeing this argument. It's invalid and irrelevant. I played A LOT of World of Warcraft like a lot of people, but there's a lot that makes this argument invalid and irrelevant, and the tl;dr version is that Destiny is not World of Warcraft, nor is it an MMORPG, and even if it was one of those two things, it wouldn't inherently mean this decision to invalidate our year one progress is okay. It's important to remember that Destiny isn't a PC game. It's a console game. That means there's a different audience here. It's also important to remember that Destiny isn't an MMORPG. Technically speaking, it isn't even an MMO, but that's semantics. Let's go with the idea that it is an MMO. Destiny isn't an RPG. It's an open world shooter with RPG elements. If you took out the customization of builds, the gear, the leveling, and everything else resembling an RPG, it would still be Destiny. If you removed all of the shooting mechanics and foundation, it would be a completely different game. That's why this argument is irrelevant. The reason it's invalid is three-fold: 1). This decision violates statements that Bungie has made regarding our ability to take our Guardians with us, and it violates the demonstrated path they've put the game on with year one. They've built up our expectations that we would be able to continue to use our favorite things moving forward if we wanted to, and in general, the playership liked that. In general, no one disliked it, because everyone was free to do what they wanted. 2). Anyone who's ever played a shooter understands that the gear in these games is more than aesthetic. There's much more to them than you'll find in any RPG. This includes tactile response, mechanical function, and overall feel and performance. In shooters, the guns are more than just math delivery machines. They are intrinsically tied to how we experience the world. 3). Trashing an entire year's worth of developer work and player accomplishment without offering the option to build that stuff and take it with us is detrimental, wasteful, and unnecessary. Destiny could have an ever-expanding and deepening toy box, but Bungie is choosing to keep our pool of relevant toys relatively meager, and their only reason is because of a fear that we won’t adopt any new stuff, that we’ll stop obtaining and using new gear. That is hogwash. The only thing that will stop us from seeking out new toys to play with is if the new toys Bungie makes just aren’t appealing. This applies to MMORPGs as well. Speaking plainly, it’s a bad idea. It always was a bad idea, no matter the game. Players should be empowered with options, not given ultimatums to comply. If we want to keep our favorite things relevant and take them with us through the decade, we should be able to do that. If we find we like new stuff better and don't much care for that old stuff anymore so we want to scrap it for parts, we should be able to do that, too. There is no reason that actually serves the playership to reneg on their commitment that we can bring our favorite things with us. None. Apologies for singling you out, but the idea that certain players don’t like something because they’re not used to the way other games do things, and that that response is somehow less valid than the players who are experienced with this phenomenon, is utter nonsense.
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  • Edited by Malphisto: 8/6/2015 11:07:25 PM
    Very well put, sir. Something else I find funny is when people go on about how Destiny is some "new concept" or that this has never been attempted before. However, and in response to this guy about whether or not I have played other MMOs, the truth is that this has already been attempted before and with a lot more imagination/creative innovation. Because I'm among those who actually played a game for the Sega Dreamcast (Oh yeah, we're going back some years now, lol) called... [b]PHANTASY STAR ONLINE[/b]. XD

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