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8/6/2015 7:37:16 PM
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The reason to move on is so we can have more interesting things to play with in the future. The problem with never moving on is it burdens the development team. Their ability to come up with creative challenges and weapons is hindered by the past. That weight would eventually ruin the game. Right now already there is quite a large imbalance between people with certain weapons and those without. Those encounters become trivial for people with those very strong weapons and very hard for people without them. This makes designing encounters pretty difficult. Everything becomes a bullet sponge that instantly kills you. This is due to the outliers. It's not unlike Magic: The Gathering in standard. Over the course of set releases certain cards will be extremely strong. This is fine because in another year or so, they won't be legal. Those format defining cards are removed from the pool so new stuff can be discovered and keep things fresh and creative. The issue is not comparable to an MMORPG. You're right about that. Bungie does not need to follow convention, and they aren't anyway, exotics will still be upgraded. This is non-standard and works alright because of their limited number and often niche application.
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  • You're not seeing from the right perspective. Once Taken King comes out, it will, once again, set the base level of armor and weapons sold by the vendors above all previous content. This makes running the previous content completely useless. Want the VoG Armor? Why? Just use the new Vanguard! Want to rock Crota's weapons? Why? Use the new Crucible ones! Why would we do ANYTHING except Taken King? All previous content is rendered pointless. Why don;t people understand this?

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  • That's entirely supposition. If the dev team was good at making new weapons that people wanted to use, we wouldn't be having this discussion in the first place. The Ascend mechanic wouldn't even be necessary. But Bungie has demonstrated repeatedly that they can't or won't make new weapons that people think is worth the grind, and most players have caught onto that.

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  • SHANK BURN, DREG BURN. they really made us want their new guns in HOW RIGHT

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  • Yeah, but removing weapons with prominent inherent usefulness, and offering options that aren't on the same level of viability is beyond lack luster, and detrimental. Bungie basically tells us "we're removing the overall usefulness of year one weapons so you can be more open minded to newer weapons" All while they haven't shown us anything on the same level of fatebringer, blackhammer, or gjallarhorn. I am all for variety, when it's feasible. I am not for losing weapons that are very usefull, very enjoyable, and gaining mediocre weapons, that draw out poorly designed encounters, with bosses that have 900K Health, and create more frustration than anything else to earn a piece of gear that's worse than my old gear, and a mote of light.

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  • Interesting view, thank you.

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