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8/6/2015 8:31:09 PM
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Make a difficult system for ascending old weapons and, even ascended, they only do 90% of max damage for current year weapons. (And correct any perks like they did with white nail, as needed) There, never OP, no power creep, and even a slight penalty for choosing to use legacy weapons. Simple
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  • 90% of max damage wouldnt make much of a difference. Even the gap for 331 to 365 doesnt matter that much, Even 365 reduced by 10% would come out approx 328.5, not much lower than 331. Its still in that range of for high end PVE and much more by PVP, there really is no difference. The gap is paractically insignificant. People would still use them because a gap of like 10 or 30 damage per shot or rather 1 to 3 in pvp lets say, will not make a radical difference. People would still be using fatebringer and vision of confluence and otherwise found verdict, word of crota, and hunger of crota, without much incentive to see the new content, PVE or PVP. So get used to the new stuff.

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  • Just a hypothetical. Bungie could find the sweet spot (70%, 80%, etc) whatever would make it a slight but notable penalty for using it. Then it's the players choice but stacked towards using new stuff. Solved with no harsh transition.

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  • Going down to 70% would start to be an issue when damage differences start to matter. Get used to new stuff, thats all I can tell you.

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  • Makes it a tough call, which would be good. Like I said, would have been an alternate solution that probably could have worked. It's their game, I accept it and i'll play it the way they set it up. It just could have been done (counter to the "it's an mmo" it had to be this way mentality). That's all

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  • Or maybe, just look at the new guns, its not like you can expect anything to be purely the same game after game. Its always going to change, and it will change more and more. You cannot stick with the same gear forever. Its like if someone got Street Fighter, yet only always played as Ryu, again and again and again, never trying out anyone else. Ryu you can always expect to be easy to understand and use, but when they find a focus with him, he wont change much. And thats not good, it kinda makes him stale to many. Its the same with legendaries in pokemon, the super powered guys, mainly the uber class like Mewtwo, Ho-oh, Lugia, Arceus, some of the strongest and highest base stat pokemon ever. Yet they can sweep the floor with most others, hardly any others have movesets and abilites to reach this status. But for all purposes, the legendaries are banned in most competitive play, because they are so powerful Its like, if you transfered in all your legendaries, take Mewtwo everywhere, what point is there in the game then? That reduces the enjoyment with nothing more than a pure baby mode to an already easy game anyone can beat. Part of the fun in that game is taking the old with the new, the older gen guys with the newer ones, and melding the available powers and abilities in a varity of ways to find a unique and good guy on your own, mainly with breeding, but its the same thing here, finding the right weapon that suits you, this is what the loot portion of the game is about. Take the loot portion out of destiny, why bother with new gear? See, thats why this entire thread is a joke. The game is about finding gear to personalize your style, this is why players are encouraged to find and eventually customize their own set to their preferences. But if you had the ability to do it all the time, just carry what you already have and set it in stone, never changing, then by right, you see someone using new weapons and abilities that may just outclass yours, even if you could ascend older gear, then these people by right cannot complain if a superior version of the vision of confluence or fatebringer were to appear. Its about finding loot, take away that aspect then what is destiny but just another shooter where you have your stuff and just say, "meh lets shoot stuff?" Finding stuff is part of the experience. Thats what an RPG of any design has.

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