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8/6/2015 11:59:49 PM
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A quick thought on the relevance of year one guns: A weapon's impact rating determines how much damage each shot does, its attack rating determines how much of its maximum potential damage it deals to an enemy dependent on that enemy's defense rating. Given we don't know the defense ratings of enemies the general consensus is that the level a weapon is effective to is its attack rating/10 - i.e 30 for 300 attack weapons, 33 for 331 etc. Given that 300 attack weapons were effective against level 33 enemies we can assume that a weapon will still be useful up to two levels above its attack rating. So 365 attack weapons should be good for level 38/39 enemies provided our guardians' actual level is there. I'd take that to mean that those 365 attack weapons we have will still be useful for nearly everything except the raid and power advantaged crucible events. The real challenge for Bungie is to develop new weapons to make us want to leave the old ones behind, which they completely failed to do in HoW. Agreed we all have an attachment to favourite weapons, but I believe the new foundry system and amount of new weapons we're getting will actually develop a more loyalty based system to certain weapons/foundries etc. Note: All of this obviously has the potential to go out the window if Bungie make a fundamental change to a weapons effectiveness based on light level which we'll find out in due course, but I wouldn't be too hasty in crying "all my year one weapons are useless" just yet. Useless is a very strong term!
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