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Edited by MurdiusMaximus: 8/7/2015 11:42:41 AM
5
I really feel like Bungie and Warhammer 40K designer Games Workshop follow similar paths with expansions. The similarities lie in high priced expansions and nerfing/gutting useful guns/units in favor of newer models. For example, in 5th Edition 40K, the Blood Angels faction was a force to be reckoned with. They specialized in high mobility, melee oriented units. They weren't the best shooters, but they could close distance and chop foes to pieces with startling efficiency. The tradeoff here was higher cost per unit. GW decided this was too powerful, and in 6th Edition, changes made to combat tha allowed charged units to fire overwatch and gimped the Blood Angels ability to gain extra initiative when charging. In addition, the BA didn't get a 6th Edition expansion, and as a result were considered the one of the worst armies to field in the game due to high point costs per unit and melee in general being completely broken in favor of shooting. The only thing they had left was high mobility troop choices. When the BA got a 7th edition expansion, they lost the ability to field jump units as troops, thier dreadnaughts (long considered their best units) were gimped even further, and as a result were still considered a bottom tier army because now they had no mobility, poor melee, and, while unit costs went down, so did the overall quality. BA players were angry because the jump troops and dreadnaughts they spent so much money on developing an army around were suddenly completely useless. And 40K isn't cheap at all ($40 for a pack of five jump troops, squads are only "good" when you have ten). Destiny is following a similar path by not allowing legendary weapons and gear to upgrade in The Taken King. We spent all that time and effort battling RNG to obtain our most coveted weapons and upgrading them, grinding Etheric Light to ascend them, raiding for Radiant and Ascendent materials to level them and as a result they became staple pieces of out arsenal. Now, at $40 for The Taken King all of that work is completely erased, and our time essentially wasted on favor of moving on to new guns. However, I am excited for this change in Destiny because the current weapons meta is very stale. I adore my Fatebringer, Fang of Ir Yut and Vision of Confluence; they've been my go to weapons for so long. My reliable war horses if you will. However, I also want some change. Part of what makes Borderlands so fun is that each gun maker has things that make them awesome. Torgue has rocket rounds, Tediore reloads make the gun into grenades, Jacobs hits like a truck ect. I love that Bungie is taking this direction, and it takes the sting of losing my legendaries easier to take. Plus we still get to keep our exotics. We're getting meaningful "gets" for what we are losing. New guns with new traits and perks, more content, the ability to insta-level one new character, a new raid, promising new story arcs...the list goes on. And makes the "losses" worth it. We lose the old, but it's replaced with plentiful new options. Games Workshop doesn't do this. They are all about your money, and have little regard for your invested time and effort. They want you to use new things, and do that at the expense of completely screwing over old things. So if you are mad at Destiny about the legendary weapons thing...try playing 40K...you wont complain anymore.
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