If it was just the weapons that would be bad enough, but it's not. It's the content. I LIKE playing the old Raids but if the rewards are marginalized nobody will want to do it just like when TDB was released and nobody wanted to run VoG anymore. Even with the handful of new activities coming with TTK, this game is very short on choices of things to do. If you marginalize all things Year One we're right back to playing a half baked game.
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I agree with you about VoG and CE. I hope they announce something soon as it will be a massive shame if Destiny's best year one content is abandoned. They've already said they've updated all the vanilla story missions into a new structure and I hope this includes the raids.
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I'll definitely be watching, but judging by prior decisions to water down the game and artificially slow progress and generally STEER and restrict our gameplay, I'm expecting worst case scenario on this. This game was billed as BIG and OPEN and so far it's the been neither. What they're talking about makes the player experience smaller. We don't need LESS we need MORE. It's like Sol's was saying, 'addition by subtraction' seems to be the order of the day. The one thing they did in the last year that brought people back who had previously quit playing in large numbers was the introduction of Etheric Light. Everything else was pretty much a zero sum or a negative as far as the population impact. And now they're talking about discontinuing that. What makes games like this great is large community. When the community thins, the game dies. I'm hopeful but not optimistic. The good thing is that if people go away, they'll make changes to entice them to come back. The bad news is that when you jerk people around enough they stop paying attention to you altogether.