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8/7/2015 11:42:42 PM
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I posted this in another thread and it seemed to get some positive attention, so I figured I'd transplant it here: [quote]As a collector of fine weapons and someone who's wasted thousands of hours in this game, I don't think the choice should be made for me. If I want to use my Zombie Apocalypse machine gun I've had since launch for the rest of my Guardian's life I should be able to. This game is supposed to be about making your character into who you want them to be, into a "legend" as they say. Well maybe my heroine's arsenal includes some "legendary" vintage guns that she's kept with her for well over a year, that she worked her ass off to get? Of course I don't want to use the same guns for "ten years" as everyone likes to say but if I want to take some of my vintage guns with me along for the journey they should still be viable. I want a mix of old and new, I don't want to just suddenly be on par with everyone who's just joining for year two. I want those sick classic guns that the newbies are going to see and make them want to go back and do the Vault of glass or Crota's end. I want people to see my character as I want her to be seen, wearing scuzzy Hive gear from an old antiquated raid that I mastered because that was my choice, that's how I chose to look. It seems counterproductive for Destiny to take year one players on this roller-coaster of DLC screw-ups, literally screwing people over with extra unnecessary upgrade paths, overcomplicated material systems, having to double or triple level up some guns just to keep them relevant, then have them realize how much they mean to us and FINALLY do right and allow us to "ascend" the stuff we love only to turn around and take a big dump on that ideal in year 2. Plus as far as the "more variety" argument, I'd say wiping out half of the guns in-game is going to reduce the variety, just like every DLC has wiped out entire vendor sets of gear. It feels like they just realized they messed up some stuff and they want to wipe all old guns from the record so they can start over, there's no actual reason behind it otherwise. I'm excited for new gear but if they intended to make "year two" a whole new beast they should have just made an entirely new game instead of gutting out what people have enjoyed since launch. It feels like Bungie is so disconnected from their community anymore, honestly. This game has been a total WRECK since launch, things have changed DRASTICALLY every DLC and update, it has changed so much that come September it isn't even going to be the same thing we bought last year. At times it feels as though they don't know what they're doing, they're making it up as they go along.[/quote]
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  • Agreed! Rendering gear useless absolutely reduces the variety in the game. If ascending truly wouldn't work with the rebalancing effort, which I'm skeptical of, then why not allow us to sacrifice a new weapon, that we like the feel and perks of, to one of our favorite guns. This way they keep their new balance agenda intact, and we keep our favorite weapon fresh and relevant going forward, and the aesthetic variety will continue to grow over the years.

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  • Bump.

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  • All of this, too.

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  • Bumperdy Bump Bump Bumparoo

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  • Great logical post. I think if everyone read this they might change their mind

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  • Edited by AttilaTheNvn: 8/8/2015 3:39:15 AM
    [quote]I'm excited for new gear but if they intended to make "year two" a whole new beast they should have just made an entirely new game instead of gutting out what people have enjoyed since launch.[/quote] I didn't touch on this in my post, and I absolutely should have; Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." And, if prior interviews and leaked design info are accurate, there [i]will[/i] be an actual, numbered "Destiny 2." As big as TTK might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].

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