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8/8/2015 5:18:35 PM
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Fatebringer, Efrideet's Spear Broken and other things since 8Aug2015 Reset?

I've notice this week several weapons are not acting correctly since reset on 4 August 2015 on my players. [b]Fatebriner[/b] I've noticed my critical head shots changing values to 548 from 1315. I first noticed on nightfall that arc shields were extremely hard to bring down with my faitbringer as I would empty anywhere from 6-12 shots, all critical, in order to bring down shields. Today, I'm doing the thorn bounty and noticed my critical on level 26 characters from my level 34 was doing over 95% of the time 548 critical and 3## to a body medium range. Every now and again a critical would perk at 1315. When I'm getting these 548 criticals it takes the entire clip to take down a shield. I Then swapped to an Efrideet's Spear. [b]Efrideet's Spear[/b] I noticed the critical head shots on yellow bars were always extremely low 3k per round with the same burn as the enemies shield, on a red bar I would get the normal 8k per round. It took 4 rapidly fired sniper rounds to take down the shield of a yellow bar. Then I switched back to the faitbringer and found that the shields on yellow bars are extremely over powered and that they are not taking damage even though the round has the same burn until the shield is fully down. Out of 40 shots, all critical fired only 3 shots perked as 1315 on yellow bars. I don't know if this is only my character or others having the same issue, but there seems to be something wrong with the last updates netcode for my account. Thanks,

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  • A lot of things might be at play here. You mention noting damage on a level 26 character, versus values seen on a level 34 character. Are you fighting enemies of a higher level than your level 26 character? Each level an enemy is above you, reduces damage, until you cannot even damage enemies four or more levels higher than yourself. Range may be a factor - after certain distances, the damage of a gun begins to fall off. For fatebringer - did you recently switch to explosive rounds? That perk removes a percentage of the direct damage done, and changes it to area damage. The makes the initial hit, look weaker. Were you recently playing in a modifier driven encounter? Elemental Burn, Small Arms, and Specialist modifiers, would all impact the damage weapons can do.

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