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8/10/2015 2:15:02 AM
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The essence tainting and mines are additions to the Skolas fight that just feel out of the blue. Skolas does nothing to taint you when you face him in the story mission and I don't recall hearing or seeing any mention of this mysterious power so it was simply put in to raise tension without any context. The mines are also just thrown in without any rime or reason to make the fight more difficult but again without context. In the story mission Skolas clearly has some sort of servitor fetish so the servitor bind doesn't seem to far out there and I can accept it pretty easily. But the other 2 don't ramp the tension because you can predict them, plan for them, and even wait until you're ready to handle them before triggering them so it is "artificial" in the sense that the tension doesn't gradually build or hit high points on its own since you can entirely plan for each piece. If the waves steadily got larger as Skolas called on more and more reinforcements that would feel more natural as it is grounded in Skolas's need to survive. If you could not permanently sever his bond and the bond stayed broken for a progressively shorter period of time so all your shots need to count that would be a natural ramping of tension. If he enraged and completely switched modes of attack and became more aggressive that would be a natural spike in tension because again it would be grounded in his desperate need to survive. That's what I mean when I say it is artificial, it is a seemingly random addition or added solely to make the situation more challenging without being grounded in any reason or lore. The ciphers are RNG, should have thought of that before I brought it up so it isn't really worth the debate. I agree it is up to the individual to determine the worth of the experience, I can't recommend Skolas for any good reason. Once for completion sake and then done.
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  • eh, requiring some sort of justification for game mechanics is weak. at the end of the day it is a video game and fun mechanics take precedence over lore justification. how does Kraid throw so many fingers? how does sonic hold so many rings? how can your guy take so many bullets and after siting for a sec hes A-OK?

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  • Actually it's called immersion and suspension of disbelief. Explaining game mechanics through lore is what allows them to be interesting and fun. Bungie asked us to be engaged in a story driven game so justification of these mechanics hardly seems weak. Sonic doesn't ask you to do anything but run and the story is just a token addition to the game. As far as being bullet sponges that is just how shooters have been designed to keep action flowing. I don't like it but that is the nature of the beast. At least in Destiny we are zombie light constructs and arguably not even alive so the bullet sponge thing is a bit easier to swallow.

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  • point was games do it ALL the time, so its a very minor thing. Skolas was in the prison for a very long time, maybe its an environmental bonus like how Crota and Atheon have.

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  • I guess we just differ there. While logic/reason get thrown to the wind often in the name of a quick and dirty way to provide challenge I can't agree that it happens all the time. You've accepted it and that's fine but I don't and I don't think the quality of games can improve by using the "it happens all the time" reason to excuse lazy design. I'm at a loss for how Skolas being in prison for a long time could possibly make him stronger unless Varriks was feeding him steroids or breading him for a new rise to power but that wouldn't fit the lore at all. Of course, the prison in general makes no sense and would be a whole other thread worth of discussion.

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  • its hinted at that the Prison may very well be intended for guardians just as much as its residents. Variks gives the denizens alot of advantages to test guardians, like mines and what-not. Skolas having an edge fortifies this possibility. its also hinted at that variks would like to have a position of power, as he ultimately values self-preservation above all else. in the xur-released-skolas grimoire it states that Skolas is capable of feeling remorse, regret, and penance, as well as having fear of something greater, so couldnt he be capable of cutting a last-ditch deal with variks? the prison is in the reef, the reef teeters on the edge of light and darkness, and when announcing it Variks sometimes says "you face the trial of Skolas." its not too farfetched to make these connections, yeeeeeeeeeeees? the "other games do it" is meant to be more of a cushioning argument, but your right, that is in of itself a fallacy.

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