You aren't understanding, in 3v3, you are only focusing on 3 players (when joining as random), therefore it is easier to negate a new players 0.1kdr (who is on your team). However, in clash or control, you have to worry about 6 potential players, and if you join as a random, it's luck of the draw for how many 0.5kdr players, and lower, will end up on your team or the other. Either way, if you join as a team in either match up, at least coordination is present.
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We're talking about k/d, not winning, so I'm not talking about negating another player's poor performance. I'm talking about the general skill level of the player base for the game mode and how easy it is to do well as an individual. Obviously you aren't understanding.
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You still don't understand... It's okay, let me dumb it down even more, now that you have potentially more "less than 0.5kdrs" on your team, all of a sudden you are getting killed with supers more frequently, or you get spawned randomly in their base after getting pinched out by a team that knows how to force spawn points, or teams holding onto heavys longer because they can, or rotate use for the next spawn. This happens less frequently in the slower played games (3v3s)... If you still can't understand that, then there is no hope for you.