Blackhammer rewards skilled players. Scrubs probably just complained about how it should be nerfed because it's overpowered but they probably suck with it.
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Because shooting spidertank legs takes so much finesse
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That's what blackhammer was only good for and some strike bosses. But seriously who gives a fck about strike bosses? It doesn't affect anybody. Players should be thankful when I pull out my Blackhammer. (Especially females ☺)
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I'm just saying not the most skillful of weapons. It'll still wreck considering it's going to get bumped up to 18 reserve rounds and whatever your chest piece bumps you to. A whole team of them should still demolish
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I don't get the nerf to it though. It's only good for strike bosses.
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Because it's basically an exotic perk
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Who cares? It's just on strikes that it mostly shines. Why nerf it?
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Because obviously bungie cares.
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The community doesn't even care about strike bosses. They should listen to the community because it makes their boring strikes go by faster.
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If they listened to the community all the time we'd be playing splatoon. Shotguns op blink op warlock op titan op too many shields self res is op gg op blade dancer op.
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Headshotting a stunlocked archon priest isn't very skillful
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They could just remove stun locking with blackhammer. Maybe have a 25% chance of triggering. That would still let the enemies have a chance to throw your aim off.
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Stunlock isn't a percentage, it's a damage value that's why only higher impact snipers can do it. The only way to reduce the stun locking capability is to rework the RoF and impact, and a preydyths style black hammer would regen ammo too fast
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Just remove stun locking from blackhammer. I would still destroy shit without it.
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Again you can't just remove stun lock from a weapon,as it isn't weapon relative but damage relative, you'd have to retune the weapons stats to decrease impact
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Edited by BoyMeetsEvil: 8/10/2015 10:46:20 PMIt could be done. Just how they removed the hive disruptor perk, they can remove the stun lock.
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I don't think you understand they can't remove flinching from a single gun as its [b]not dependent on the gun[/b] but on the damage values that the gun has