because of shotguns lol hopefully that's fixed in Taken King
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Makes me hope that titan punches = 1 hit kill. Though that might be slight over powered. But I'd prefer if the lunge bug were to be fixed first.
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lunge bug? what bug (I play Titan the least lol)
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When your titan is a certain distance away from an enemy, they will sometimes lunge when using the melee (regardless if it's charged or not). Sometimes this doesn't happen though, and you get the infamous t-rex arms joke among other things. It also doesn't matter if you run or not. The easiest way to see how bugged this is, is to compare how each class will melee kill a harpie.
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it might have something to do with hitboxes, and activation range. I'm under the assumption that hitboxes are heavily tied to target acquisition, which melees MIGHT have.... but that's just a Theory :D a gaamfm.f..... copyright
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Makes sense for sure. I've been playing my warlock more lately, and its melee (probably because it has a slight range) has a much easier target acquisition, whereas with titans it's a bit more difficult.
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but the titan has the fastest melee, and the warlock has a glitch in terms of it's melee speed (not working with armor that boosts the speed)
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Huh, interesting... I guess titans kind of need the fastest melee due to the current iteration. To bad it's no faster than a shotgun shot though, haha.
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shotguns are getting a nerf :D
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If it took 2 shotguns to the face to kill a titan... I think I'd be ecstatic xD
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shotgun melee makes a comeback haha
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I did that early on (I've been gone for 9 months). The shotgun/melee combo was so quick xD
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remember how bad the lag was during the Beta / Alpha
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Vaguely xD
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look up old gameplay :3 it was baaaaaaaaaaaad
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hopefully theirs QOL server side stuff planned for 2.0 as well, then.
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mhm. well gnight. I'm exhausted ><