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#feedback

Edited by TheReturnOfMe: 8/14/2015 7:41:13 AM
23

Lighthouse Cash and Carry

Change this to prevent carries

167

Let the scrubs continue to pay to play

230

Edit -----Just to clarify, I would love to see more people going to the lighthouse. I just find it distasteful to charge someone to take them there.----- Edit - looks like the Devs are listening "Be extra careful of people advertising their services, especially for a fee." They have mentioned suspension and bans! The lighthouse solution, how can you increase difficulty for some as a REWARD for being flawless whilst making it more difficult to carry multiple people through (especially for cold hard cash). So... When you complete the trials you could receive the Faded light of Osiris buff, dropping you 1 level (eg dropping from 34 to 33 within ToO only) per visit within ToO until reset, however increasing your chances at receiving great loot from drops! More challenge, fewer re runs and MORE hard earned loot. What do you all think?

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  • Edited by The Zodiac Brave: 8/13/2015 8:21:48 PM
    It's not a bad idea. I'd just rather see them implement an improved version of the halo 2 skill based matchmaking system. Now, it's true that the focus on connection makes iron banner and TOO much more lag free (sometimes), but I feel like a consistent connection and a good game (one where neither team gets crushed for five rounds straight) should not be an 'either or' situation. Keep in mind, I said an [b]improved[/b] version of the skill based ranking system. I'm well aware that the halo 2 system had some glaring problems of its own. In the end, I think close matches are far more fun for everyone. If you lose every time, that sucks. But, if you crush the other team every game, that can get boring after a while as well.

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