ICE BREAKER is getting a nerf that will lower the speed at which it recharges. While it seems like a reasonable way to get it to share the stage with other good guns, many Guardians (myself included) are not too happy about the changes. In the meantime, I thunk up a possible solution that would incorporate lore, give the player options, and still take the Gas-Powered Stick off of its high horse-
The [u]Overclock [/u]perk.
The lore of the guns is that they are all unstable prototypes, "considered dangerous and unfit for field duty by the Vanguard". As their inscription describes, ICE BREAKERs have a habit of blowing up and killing their operator. I don't know about any other Guardians, but mine has yet to combust in my hands.
[u]Overclock[/u], if enabled, would increase the recharge rate to its normal 5 seconds, or possibly even faster. [b]However[/b], it also gives the gun the chance to explode (most likely when pulling the trigger). It wouldn't be fair for a RNG to insta-kill a player, though; it should be set to hit a quarter of the health bar, maybe a third at most. It would be an on/off perk choice, of course.
This would allow users to keep their fast-charging gun, but at a risk.
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I suppose that could work as an Optional perk. but also give us muzzle tier1 perks that actually do something.