I think I have a solution to those who re-roll every weapon until it has the perfect perk combination. The purpose of fixing this reforging system, is now all it takes if time and you can get the perfect roll on your crucible weapons. Which makes those lucky drops less special and the crucible full of essentially the same few weapons.
Each time you choose to reforge a weapon, there is a chance it will dismantle and you will lose it.
Each time you reforge it again, the change continues to go up with the cost.
For example, Hopskotch Pilgrim
1st Reforge
3 weapon parts
3 motes of light
250 glimmer
2nd Reforge
5 weapon parts
5 motes of light
550 glimmer
3rd Reforge
7 weapon parts
7 motes of light
750 glimmer
Etc etc...
Thoughts?
[b]Edit: Example:
I get a Matador 64 out of the crucible.
My drop has hidden hand and range finder.
Now I have to make a choice... Do I risk losing a decent shotgun completely for a slightly different roll? Is it worth the cost of materials to keep attempting a better roll?
That's the thought process.[/b]
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I understand the idea but don't think it's necessary. The odds of you getting your perfect weapon are low. Yes, it's possible to achieve with s lot of re-rolling but they built in a speed bump to slow you down...weapon parts. It was initially fun for any long time player to finally have a use for those 2000-3000 weapons parts we held on to. But after ascending weapons and re-rolling, I burn thru those parts in no time. So now you have to go grind away for weapons parts if you want to keep re-rolling for the perfect weapon. Could take weeks to get it. By that time TTK will be out and that weapon will become obsolete.
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Drop rate on certain guns is crap and an increasing mat for re-roll would suck. I say keep it the same but when you roll it only changes on part of the tree. So a full roll would be 4 times min that would cost 12 and 4 parts/light
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Worst idea ever.
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I disagree. Each rolling tree has about 8 perks, while the scopes and middle perks roll from a pool of three. So to get a shotgun with aggressive ballistics, rifled barrel, shot package and luck in the chamber, you've got about a 1 in 576 chance of a perfect roll. (1/8)^2*(1/3)^2
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I understand what you're trying to do but this works in other mmos but not Destiny where everything is rng.
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Are you retarded? I already run out of weapon parts with how it is already
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Terrible idea. In fact, they should make the reforge system easier, less chance based. Let us reroll each perk tree individually to make it easier to get the one we want. Random number generators are annoying. Just curious, do you cut yourself for fun?
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Completely idiotic. And I reiterate that to those that want to remove reforging all together. Allowing rerolls takes SOME of the RNG idiocy out of the game. Without rerolling, the ones that had the best Matadors (for example) would just be those who were granted it by the good graces of RNGesus. At least now everyone has a chance at the rolls they want. The limitation on it now is the weapon parts. I too am a day 1 player that had probably 1,000 weapon parts before HoW. Then after rerolling and using 25 weapon parts to upgrade every exotic weapon, I'm constantly at a number less than 50.
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Edited by LTCcherno: 8/17/2015 2:12:16 PMThis must be a troll. Surely nobody can think of such a horrible idea. All that will do is make people start weapon farming so they can keep reforging and have it take longer.
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I don't care for the idea of it dismantled if it misses a reroll, but I would support the idea of it costing more to roll multiple times. I just think of how long it took to collect a lot of the guns I use, or the time getting marks from Crucible to buy a vendor weapon. I'd hate for that to essentially be a total waste because it randomly fell apart when I tried getting a better sight or element burn on it.
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250+250 definitely equals 550
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The risk of dismantling the weapon might be a little too far for some people, but I do like the idea of increased charge for continuous rolls on the same weapon.
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So you want to remove a system that changes guns to better perks so they are more useful for a system that more dependant on rng?? Doesn't everyone hate rng???
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I like your idea, I'm not keen on reforging weapons myself, always thought you get what your given etc. To have a risk/reward scenario would make sense to me. Maybe it's just me, I can't be bothered to keep rerolling.
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I didn't think reforging system was "broken"? Why do you say this? I mean, the only problem currently is with people getting these ridiculous perks on shotguns, but that's going the way of the dodo soon. I feel your "solution" would alienate newer/time challenged players such as myself that have few weapon parts/materials
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Wow. Petition to remove this post. Sign below.
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Noo..I already struggle getting enough weapon parts
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No way hosé
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I think what they need is to really look at the perks they create for weapons and how they will be used in combination and work to create multiple options for "perfect rolls" Also seeing as how they're changing final round to be useless in Pvp retroactively, they need to make it so shot package no longer works if the weapon already has hammer forged or something.
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I hate you
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Just have 'chance of wasting materials' increase. Didn't Diablo 3 do something similar to that? Losing an entire weapon... mmmmaaaannnnn, that would just be sad.
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Terrible idea
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Why are you re-rolling things when the DLC is coming out soon and they will just be useless... My Fatebringer, benevolence and G-horn will get me through until I get upgraded gear, so no reason to re-roll anything anymore...
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I like this idea, if i can buy weapon parts..
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No dice mister....
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Edited by TheArtist: 8/17/2015 1:44:54 PMNo. The high-rate at which blue engrams decyrpt into motes of light now, is the check on the ability to reforge. Anyone who either does a lot of that...or levels up lots of weapons...is always scrounging around for weapon parts. I had several hundred stock piled with each character when HoWs dropped. Now the most any one character has is 33.