I think I have a solution to those who re-roll every weapon until it has the perfect perk combination. The purpose of fixing this reforging system, is now all it takes if time and you can get the perfect roll on your crucible weapons. Which makes those lucky drops less special and the crucible full of essentially the same few weapons.
Each time you choose to reforge a weapon, there is a chance it will dismantle and you will lose it.
Each time you reforge it again, the change continues to go up with the cost.
For example, Hopskotch Pilgrim
1st Reforge
3 weapon parts
3 motes of light
250 glimmer
2nd Reforge
5 weapon parts
5 motes of light
550 glimmer
3rd Reforge
7 weapon parts
7 motes of light
750 glimmer
Etc etc...
Thoughts?
[b]Edit: Example:
I get a Matador 64 out of the crucible.
My drop has hidden hand and range finder.
Now I have to make a choice... Do I risk losing a decent shotgun completely for a slightly different roll? Is it worth the cost of materials to keep attempting a better roll?
That's the thought process.[/b]
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Completely idiotic. And I reiterate that to those that want to remove reforging all together. Allowing rerolls takes SOME of the RNG idiocy out of the game. Without rerolling, the ones that had the best Matadors (for example) would just be those who were granted it by the good graces of RNGesus. At least now everyone has a chance at the rolls they want. The limitation on it now is the weapon parts. I too am a day 1 player that had probably 1,000 weapon parts before HoW. Then after rerolling and using 25 weapon parts to upgrade every exotic weapon, I'm constantly at a number less than 50.