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8/16/2015 12:09:37 AM
78

The end of the HP sponge

now that TTK nearing release, i think it would be a good idea to give the year one strike bosses some real mechanics instead of hp sponges with endless trash adds. these would of course coincide with a hp nerf, and less adds would spawn during the battle itself. here are my ideas: all bosses: [spoiler]1/4-1/3 hp nerf. entrances to boss rooms now close after everyone enters the room, or thirty seconds after (fire team members are automatically teleported in, to discourage griefing) less adds spawn during the fights[/spoiler] Sepiks prime: [spoiler]-Scripted fallen dropship spawns at 3/4, 1/2, 1/4 Hp. enemies in proximity to Sepiks get a buff (teaches players servitor mechanics.) [/spoiler] -nothing special here. Sepiks is the first strike you normally enter, so giving him overly complicated mechanic would drive away newcomers. Phogoth: [spoiler]-can devour thralls to temporarily regain health (he would get a heavier hp Nerf for this.) he has to be near a thrall to actually do this. thralls will sometimes opt to go to him instead of chase you. [/spoiler] Askor, winter archon: [spoiler]-Can tether to a servitor for a massive damage reduction. Ai is changed to beeline to the nearest servitor. high servitors no longer spawn outside of nightfall and heroic strikes.[/spoiler] Nexus mind: [spoiler]-no longer has adds teleport in. no longer moves. instead generates axis harpies in groups of two. these harpies actively try to avoid players, but defend themselves if cornered. the size of the nexus' shield, and the damage nexus does grows depending on how many harpies are active, maxing out at a 360 shield + double damage. [/spoiler] Valus Ta'aurc: [spoiler]each quarter health, goes stoic and invulnerable. two generators spawn at 4 different possible locations. adds only spawn during this phase to hinder you. [/spoiler] Omnigul, will of crota: [spoiler]add spawns nerfed to the ground. omnigul now inflicts players near her (basically anyone near the bridge she floats above) with a stacking debuff "dampened will" (one tic every 7-12 seconds, no upper limit). next time she screams, the debuff will fall off and players will receive damage increasing depending on how many stacks they have. (more than 4 will kill a warlock with the ram)[/spoiler] Taniks-syn: [spoiler]he now uses all of the abilities of that scorch cannon he has (he'll stop shooting if he tags you with a scorch missile, and charge it. shooting the missile will remove it), and drops various traps periodically throughout the fight. he also retreats after taking less damage during the earlier parts of the mission.[/spoiler] Psion flayers: [spoiler]killing one while the other two are still alive will buff the damage of the other two. [/spoiler] Undying mind: [spoiler]less adds, will split itself twice at certain hp thresholds. first split occurs at 66% and creates two hydras with double shields. and each of those split into slightly stronger hydras when the split double shields hit 50%.[/spoiler] feel free to post your own ideas as well!

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  • What of we took these mechanics... And just didn't nerf anything? What if bosses took 5 minutes? What if you had to kill adds? Reducing g horn damage by 20% then taking 25% of a bosses health it dumb

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