[b][u]EDIT: TTK stream revealed no change to perk transparency. Continue to bump this to make it known to bungie we want this! This isn't a hard change, all we want is perk descriptions to be accurate![/u][/b]
I feel like this game needs more transparency. I'm getting annoyed with finding out a perk works nothing at all like the description says, hidden perks not even made aware to the player, or perks doing virtually nothing at all.
Some quick examples are glass half full in PvP, I'm not sure how it works on other tiers, but on minimum impact assault rifles it doesn't boost damage at all in PvP, and in PvE gives you a whopping 3-4 additional damage. Why is it even available to roll?
Rodeo on pulse rifles, I specifically tested the iron banner one, one with counterbalance, one with rodeo, all other stats the same. Rodeo reacted EXACTLY the same as if the gun did NOT have the perk. I have a video comparing both perks, can upload later if you guys want. Counterbalance DID help a lot though.
With rodeo on or off the gun veers WAY left as you shoot, with counterbalance it stays centered. No vertical change or anything with rodeo. It didn't do anything.
Battled Runner is a straight up white lie, it does not simply increase top Sprint speed, it straight up gives the player like +4 agility when activated. Why not just say that?
Who's Next claims to increase reload speed with a kill with a final round of the magazine. It does not, a kill starts a timer and if you empty your magazine in a few second the perk will still work, last bullet kill not required.
There are so many of these, some become total frustrations, when you roll a useless gun and you don't realize it, or the fact you can roll them to begin with with pointless perks.
Why not tell us exactly how much rangefinder affects range? (I am aware they did in a recent nerf update, but I mean in general). Why doesn't counterbalance affect the stability bar?
Why are stats like recoil direction and aim assist hidden for players?
Opinions on how bungie has handled this so far? I would like more concrete numbers, percentages, and descriptions that don't misinform the player.
We should not have had to guess for weeks what the hell hidden hand actually did. Or unflinching.
I understand they did it for simplicity, but is "lying" (please take that word with a grain of salt, it's an iffy term to use, but we are being misinformed on purpose), about perks and giving us vague descriptions really more simple than "increases range by 30%", and the range bar increases to show exactly how it is affected?
Also stat caps are annoying. I understand why you have them, make them EXPLICITLY OBVIOUS. If rangefinder is affected by the cap, let us know on the gun. Highlight the REST of the bar that WOULD have been used if the perk worked (like an extra sliver if you have increased range barrel) and make it BLUE or YELLOW to show us "hey, this is the amount of stats you are wasting".
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Bumpity
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Edited by Poeghostz: 8/20/2015 3:31:28 PMTotally agree. Would love to see better descriptions and descriptions that actually matter. The ram boosts armor. How much armor Bungie? My skull of ahamkara gives me damage resistance when using nova bomb. How much damage resistance? Young Ahamkara's spine increases duration of trip mines. How long? Mk44 stand asides increases the duration shoulder charge is available for. How long? Unfortunately I think this is another case of Bungie catering to the casuals who would be "too intimidated" by all the numbers. Doubt we'll get more specific descriptions anytime soon :/
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Agree
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BUMP FOR -blam!-ING DAYS. Also, why would it be so hard to have perks like Crowd Control that give a buff actually show up as a timer buff on our screen? Even if it's a 5 second buff just show it! And then while we're on that same subject, why aren't there timers on ALL buffs that show up? If I walk out of a bubble with Weapons of Light, can't it just tell count down for me so I'm fully aware of how much time I have?
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I wholeheartedly support this thread. It's ridiculously hard to make an informed decision in this game.
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Totally agree, it needs to be clear exactly how or for how long the perk improve an ability. But I have a feeling in TTK these things will be shown, I recall seeing a video or screenshot a while ago of a person using FB and when the outlaw perk was activated it came up on the left hand side, similar to what the lord of wolves buff does when its active. But yea more concrete numbers should be given
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Like secret round.
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It should show us in the armory or some place in the game specifically for that but I don't think it should show it anywhere it currently is.
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[quote]Rodeo on pulse rifles, I specifically tested the iron banner one, one with counterbalance, one with rodeo, all other stats the same. Rodeo reacted EXACTLY the same as if the gun did NOT have the perk. I have a video comparing both perks, can upload later if you guys want. Counterbalance DID help a lot though. With rodeo on or off the gun veers WAY left as you shoot, with counterbalance it stays centered. No vertical change or anything with rodeo. It didn't do anything.[/quote] Rodeo needs to be stacked with perfect balance/counterbalance to do anything. On its own, it's poopoo.
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I agree, more hard numbers. reactive reload; how much does it boost damage? I want a percentage without having to look up a YouTube video.
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My favourite perks are the ones that don't even seem to work. Had rodeo on my spare change.25 Made absolutely no difference to the recoil pattern
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Bump. The must have been on some good shit when they were writing up the text for the Who's Next perk, because it works completely differently.
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Simple, everything you are saying here is all personal opinion, and not based on fact at all.
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I agree with this...it sucks ass when I see a green circle just filling when I do bounties or killing enemies...it feels like my exotic guns have a difference of XP like my invective felt shorter to level then my Vex.
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What does unflinching do. I have it on my sniper but wvery time i get hit by anything the flinch kills me
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Bounties give +5000xp and +2500xp yet I have only a vague idea of how much that will level my gun. No numerical xp stat, just a generic progress bar.
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As I said earlier, if anybody in the world can tell me technically from a game perspective, what Hodden Hand does, then I'll PayPal them the money for the Taken King. I like the perk, but literally nobody knows exactly what it does.
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I completely agree. That would also help the game be a more competitive game. Everyone says the weapons and abilities in this game are too imbalanced for a competitive scene, but knowing exact numbers would be a big step in the right direction. You'd be able to make real comparisons and easily identify best/preferred rolls. Bungie has dropped the ball in a lot of ways, but here's hoping.
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Edited by AlexTwig: 8/18/2015 5:23:43 PM[b]50 Tears Collected[/b] [spoiler]R8myB8[/spoiler]
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Arbitrary values are the best values. Something I'v always disliked. Just because it says you thing probably means something else. Another good example is Secret Round.