If each elemental sub class went to war who would win? (Ex. Defender, VoidWalker)
RULES:
-War takes place in a large hill filled field.
-Includes new subclasses
-No defender orb tactic, no waiting till the end with self resurrect. [spoiler]PLEASE REPLY YOUR REASON![/spoiler]
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I personally believe Void.
Reason being: Defender shields, nova bomb for any range assault, and precision bow sniping. (Also OP grenades)
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Very good points with solar and void! Looks like arc has little chance.
edit: WHO AGREES THIS SHOULD BE A GAMEMODE?
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I main a Titan buuuuut: Golden gun: over the horizon- medium -long range Combustion- collateral damage Keyhole- over penetration, collateral damage Celestial nighthawk-instant bubble kill 2 shots kill a bubble Sunsinger: Fortify and increase allies abilities Spamming grenades Personal shield during super and post kills (radiant skin) Self res (lol) HoPF- super spamming Fire bolt grenade Combustion like melee Sunbreaker: Close range and medium range attacks Sun spots! Lol I forgot most of the names of the ability perks but damn they were scary and synergetic That new grenade wha-wha! So solar has close to "long" range, lots of collateral damage and area of effect abilities (area denial) as well as direct support for allies solar abilities and the ability to come back from the brink (self res)