Question about Exotic Armor Blueprints
So whenever you find a new exotic armor piece that you already have, they usually have different stats. For example my second Mask of the Third Man had more intellect than the first one I found.
My question is: Is each piece of exotic armor you "make" with blueprints going to have varying stats? Or will they be standardized?
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im going to make a guess that its standardized. its not a place to store exotics. so simply put its only a place to get another in case you get rid of the one you have with the "good" stats u obtained through RnG. just keep the exotics u find.
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Bump. But my guess is that they're going to be normalized and then have those selection talents for increased int/disc/str
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