They get to go to lv 25 instantly and they get free blue gear. They well be lacking the proper skill to allow them to lv up quickly and the appropriate gear to go into high lv content. Its not a great solution but it works.
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Edited by Black the Sun: 8/20/2015 1:44:32 AMWhy shouldn't they start at lv 1? Tell me who in the community asked for this 25 level boost that claims the game would be broken if not? You say it's "not great, but works" To something that's unnecessary to begin with. Btw, I don't know what you mean by lacking in the proper skill. If you mean experience, that doesn't exactly help anyone.
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The insta-boost is an entirely optional consumable, if they WANT to start at level 1, they can.
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Edited by Black the Sun: 8/20/2015 2:32:40 AMYou're right, it is optional. Now, why does it exist? But you're insinuation that the consumable for free levels wouldn't be completely eaten up in a heartbeat is nonetheless astounding. Hi, I'm The Ghosts in Snow. Welcome to Destiny.
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If laugh if the blue armor they were given was "knight type 1" or "rustburner type 2.2" :)
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Edited by BVC591: 8/20/2015 2:29:51 AMIt would take them probably a week of solo play to get past the main story on the lowest difficulty(that includes all the non essential side missions.) after that they well have to grind their way though to reach lv 25 which well probably take another week and then they have to go though the long grind to get legendary gear(which requires rank 2 for armor and rank 3 for weapons for whatever faction you decide to focus on) that well take another week or 2 just to be able to get into relevant content. Furthermore this item is only supposed to be for 1 character per account so they well still have to do this to get their other 2 characters(provided they want to use the other 6 subclasses or have 3 of the same character or any mix) which is an huge amount of grinding. This way allows them to reach the taken king's end game content a little faster though they still have to grind another 4 15 levels compared to the measly 6 level we have to gain(assuming your a lv 34.) By the time the newbs get to the new end game content with one of their characters me and my friends well have already beaten the raid and probably blasted through 95% of the taken king with all 3 of our characters(allowing for hidden content, timed releases, and absurdly long questlines.) This simply lowers the barrier to entry so newcomers can have an easier time getting into the game and makes it easier for them to join the rest of the community(while I hate the idea of more squeakers running around destiny I wouldn't mind some more "mature" players joining the game.) It not like WoW which offers to sell your character max level as it still leaves a lot of ground for new players to cover. Last but not least this lower the barrier to entry for older players that haven't tried all 3 classes yet allowing them a chance try something that they might have otherwised skipped. [quote]Btw, I don't know what you mean by lacking in the proper skill. If you mean experience, that doesn't exactly help anyone.[/quote] [spoiler]Spoken like a true scrub....[/spoiler] Let's say I take a newb who has done some PoE but who also got carried to lv 34(yes this is possible there are kids that have had their friends do this for them its depressing) into skolas tell them nothing about what they're supposed to do sit back and watch. What do you think is going to happen? Its not going to end well for him. Now lets say I take a player that isn't a newb but has never done poe except for the 28 into skolas I don't tell them what to do but they have played the game enough to know how to move around well enough, they can shoot well enough and they know when to run from a horrible match-up(example having 2 major wizards and a major sword Knight heading their way at the same time, you really don't want to go up against that without cover and/or back up.) They are going to at least last longer then the newb who got carried and well probably be able to improve faster then the newb. Knowing how your character moves how to set up your subclass how each enemy type fights, what modifiers do, what weapons are good for what situations and which ones are under powered is extremely helpful. Knowledge is power and that's true irl and in games. Also having moderate experience in playing the game can make things significantly easier.
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We "grinded" 1-20 for the past year, what's so unheard of to go to 25? And that's not even the grinding part, it feels grindy because the XP bar went up one pixel at a time...
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edited my 2nd post read the whole damn thing.
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No, I don't think I will.
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Edited by BVC591: 8/20/2015 2:40:28 AMWell I'll count that as you forfeiting your argument then. Thanks for showing that you can't argue your point of view successfully. 1 last note. Barrier to entry is one of the biggest turnoffs a video game has to avoid if the game is to difficult or the grind is to long. This is especially true when the content in the early put of the grind is relatively boring and repetitive(which pretty much sums up destiny's base story.) This item allows new players to reduce the barrier of entry for 1 character so they can try the dlc that they payed for.
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Your wall of text has indeed defeated me.
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Edited by BVC591: 8/20/2015 2:48:52 AMMore like your small attention span would take me at most a minute and a half to read that.
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[quote]More like your small attention span would take me at most a minute and a half to read that.[/quote] I hope you're happy. Some poor kid in the Help section microwaved his PS3 because you'd rather message me.. That's cute actually.
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Your ability to care has exceeded mine. The fact you reply to my petty replies hinting that I'm done here is astounding. I'm sure there's some people in the Help section of the forums that could really use you right now.
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I could say the same about you right now.
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Na, you seem pretty mad I won't read that thing. I'm legitimately sorry no one will probably read that.