Nothing was really answered and it feels very similar to the house of wolves in terms of ease of use added but equalled by frustration over new systems which come launch day still won't be explained and leave the community to figure it all out on their own by trial and error.. what is the maximum light possibly achievable int the taken king? if light level doesn't matter too much other than too add more attack and defence then how much of a role does it truly play with actual damage and defends figures in battle? how do I get the new foundry weapons? if you make legendary marks an unlimited commodity to farm, why put a cap on them at all? all in all it seems like they added a few unnecessary things for showmanship and glitter like appeal but if the story or raid fails then I fail to see the hype
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